#ifndef BATTLE_SELECTMOVEACTION_H_
#define BATTLE_SELECTMOVEACTION_H_
+#include "../fwd.h"
#include "../../app/State.h"
#include "../../geometry/Vector.h"
namespace battle {
-class BattleState;
-class MoveMenu;
-
class SelectMoveAction
: public app::State {
: ctrl(0), battle(battle) { }
public:
- virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
virtual void Resize(int width, int height);
- virtual void HandleInput(const app::Input &);
+ virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);