#ifndef BATTLE_SELECTSPELL_H_
#define BATTLE_SELECTSPELL_H_
+#include "../fwd.h"
#include "../../app/State.h"
-
#include "../../geometry/Vector.h"
namespace battle {
-class BattleState;
-class SelectAttackType;
-
class SelectSpell
: public app::State {
virtual void Resize(int width, int height);
- virtual void HandleInput(const app::Input &);
+ virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);
private:
void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
+ void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
private: