namespace battle {
-void SelectTarget::OnEnterState(Application &c, SDL_Surface *screen) {
+void SelectTarget::OnEnterState(SDL_Surface *screen) {
}
-void SelectTarget::OnExitState(Application &c, SDL_Surface *screen) {
+void SelectTarget::OnExitState(SDL_Surface *screen) {
}
-void SelectTarget::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnResumeState(SDL_Surface *screen) {
}
-void SelectTarget::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnPauseState(SDL_Surface *screen) {
}