-/*
- * SelectTarget.cpp
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#include "SelectTarget.h"
#include "SelectAttackType.h"
#include "../BattleState.h"
#include "../../app/Application.h"
#include "../../app/Input.h"
+#include "../../math/Vector.h"
using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
using std::vector;
namespace battle {
-void SelectTarget::OnEnterState(Application &c, SDL_Surface *screen) {
- ctrl = &c;
+void SelectTarget::OnEnterState(SDL_Surface *screen) {
+
}
-void SelectTarget::OnExitState(Application &c, SDL_Surface *screen) {
- ctrl = 0;
+void SelectTarget::OnExitState(SDL_Surface *screen) {
+
}
-void SelectTarget::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnResumeState(SDL_Surface *screen) {
}
-void SelectTarget::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SelectTarget::OnPauseState(SDL_Surface *screen) {
}
void SelectTarget::HandleEvents(const Input &input) {
if (input.JustPressed(Input::ACTION_A)) {
if (selection->CurrentIsSelected()) {
- ctrl->PopState(); // return control to parent
+ Ctrl().PopState(); // return control to parent
} else {
selection->Select();
if (selection->SelectSingle()) {
- ctrl->PopState(); // return control to parent
+ Ctrl().PopState(); // return control to parent
}
}
}
selection->Unselect();
} else {
selection->UnselectAll();
- ctrl->PopState(); // return control to parent
+ Ctrl().PopState(); // return control to parent
}
}
}
}
-void SelectTarget::UpdateWorld(float deltaT) {
+void SelectTarget::UpdateWorld(Uint32 deltaT) {
}
RenderCursors(screen, offset);
}
-void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset) {
+void SelectTarget::RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset) {
Vector<int> cursorOffset(cursorIcon->Width() / -2, cursorIcon->Height());
// offset the indicator by 1/8th to the right and top
Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));