#include "../BattleState.h"
#include "../../app/Application.h"
#include "../../app/Input.h"
+#include "../../math/Vector.h"
using app::Application;
using app::Input;
-using geometry::Vector;
+using math::Vector;
using std::vector;
namespace battle {
}
}
-void SelectTarget::UpdateWorld(float deltaT) {
+void SelectTarget::UpdateWorld(Uint32 deltaT) {
}
RenderCursors(screen, offset);
}
-void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset) {
+void SelectTarget::RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset) {
Vector<int> cursorOffset(cursorIcon->Width() / -2, cursorIcon->Height());
// offset the indicator by 1/8th to the right and top
Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));