}
void SelectTarget::RenderCursors(SDL_Surface *screen, const geometry::Vector<int> &offset) {
- // TODO: this should be related to the enemy's width
Vector<int> cursorOffset(cursorIcon->Width() / -2, cursorIcon->Height());
// offset the indicator by 1/8th to the right and top
Vector<int> indicatorOffset(cursorOffset + Vector<int>(cursorIcon->Width() / 8, cursorIcon->Height() / -8));