#define BATTLE_SELECTTARGET_H_
namespace battle {
- class BattleState;
+ class Battle;
class SelectAttackType;
class TargetSelection;
}
: public app::State {
public:
- SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon)
- : battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
+ SelectTarget(Battle *battle,
+ SelectAttackType *parent,
+ TargetSelection *selection,
+ const graphics::Sprite *cursorIcon);
public:
virtual void HandleEvents(const app::Input &);
void RenderCursors(SDL_Surface *screen);
private:
- BattleState *battle;
+ Battle *battle;
SelectAttackType *parent;
TargetSelection *selection;
const graphics::Sprite *cursorIcon;