#define BATTLE_SELECTTARGET_H_
namespace battle {
- class BattleState;
+ class Battle;
class SelectAttackType;
class TargetSelection;
}
-namespace math {
- template<class>
- class Vector;
-}
namespace graphics {
class Sprite;
}
#include "../../app/State.h"
+#include "../../math/Vector.h"
+
+#include <vector>
namespace battle {
: public app::State {
public:
- SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon)
- : battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
+ SelectTarget(Battle *battle,
+ SelectAttackType *parent,
+ TargetSelection *selection,
+ const graphics::Sprite *cursorIcon);
public:
virtual void HandleEvents(const app::Input &);
virtual void OnResize(int width, int height);
private:
- void RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderCursors(SDL_Surface *screen);
private:
- BattleState *battle;
+ Battle *battle;
SelectAttackType *parent;
TargetSelection *selection;
const graphics::Sprite *cursorIcon;
+ std::vector<math::Vector<int> > monsterPositions;
+ std::vector<math::Vector<int> > heroPositions;
+ math::Vector<int> cursorOffset;
+ math::Vector<int> indicatorOffset;
bool flipFlop;
};