#ifndef BATTLE_SELECTTARGET_H_
#define BATTLE_SELECTTARGET_H_
+#include "../fwd.h"
#include "../../app/State.h"
-
#include "../../geometry/Vector.h"
-
-namespace graphics { class Sprite; }
+#include "../../graphics/fwd.h"
namespace battle {
-class BattleState;
-class TargetSelection;
-class SelectAttackType;
-
class SelectTarget
: public app::State {
public:
- SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon, bool startWithEnemy)
+ SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon)
: ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
public:
virtual void Resize(int width, int height);
- virtual void HandleInput(const app::Input &);
+ virtual void HandleEvents(const app::Input &);
virtual void UpdateWorld(float deltaT);
virtual void Render(SDL_Surface *);