-/*
- * SelectTarget.h
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#ifndef BATTLE_SELECTTARGET_H_
#define BATTLE_SELECTTARGET_H_
class SelectAttackType;
class TargetSelection;
}
-namespace math {
- template<class>
- class Vector;
-}
namespace graphics {
class Sprite;
}
#include "../../app/State.h"
+#include "../../math/Vector.h"
+
+#include <vector>
namespace battle {
virtual void OnResize(int width, int height);
private:
- void RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderCursors(SDL_Surface *screen);
private:
BattleState *battle;
SelectAttackType *parent;
TargetSelection *selection;
const graphics::Sprite *cursorIcon;
+ std::vector<math::Vector<int> > monsterPositions;
+ std::vector<math::Vector<int> > heroPositions;
+ math::Vector<int> cursorOffset;
+ math::Vector<int> indicatorOffset;
bool flipFlop;
};
}
-#endif /* BATTLE_SELECTTARGET_H_ */
+#endif