namespace battle {
-void SwapHeroes::OnEnterState(Application &c, SDL_Surface *screen) {
+void SwapHeroes::OnEnterState(SDL_Surface *screen) {
}
-void SwapHeroes::OnExitState(Application &c, SDL_Surface *screen) {
+void SwapHeroes::OnExitState(SDL_Surface *screen) {
}
-void SwapHeroes::OnResumeState(Application &ctrl, SDL_Surface *screen) {
+void SwapHeroes::OnResumeState(SDL_Surface *screen) {
}
-void SwapHeroes::OnPauseState(Application &ctrl, SDL_Surface *screen) {
+void SwapHeroes::OnPauseState(SDL_Surface *screen) {
}