#define BATTLE_SWAPHEROES_H_
namespace battle {
- class BattleState;
+ class Battle;
class SelectMoveAction;
}
-namespace math {
- template<class>
- class Vector;
-}
#include "../../app/State.h"
+#include "../../math/Vector.h"
+
+#include <vector>
namespace battle {
: public app::State {
public:
- SwapHeroes(BattleState *battle, SelectMoveAction *parent)
- : battle(battle), parent(parent), cursor(0), selected(-1), flipFlop(true) { }
+ SwapHeroes(Battle *battle, SelectMoveAction *parent);
public:
virtual void HandleEvents(const app::Input &);
void MoveLeft();
private:
- void RenderCursors(SDL_Surface *screen, const math::Vector<int> &offset);
+ void RenderCursors(SDL_Surface *screen);
private:
- BattleState *battle;
+ Battle *battle;
SelectMoveAction *parent;
+ std::vector<math::Vector<int> > positions;
+ math::Vector<int> cursorOffset;
+ math::Vector<int> indicatorOffset;
int cursor;
int selected;
bool flipFlop;