GameState();
Hero heroes[7];
+ int NumHeroes() const { return 7; }
Hero *party[4];
int partySize;
Capsule capsules[7];
- Capsule *capsule;
+ int capsule;
+ int NumCapsules() const { return 7; }
+ Capsule &GetCapsule() { return capsules[capsule]; }
+ const Capsule &GetCapsule() const { return capsules[capsule]; }
Inventory inventory;
}
-#endif /* COMMON_GAMESTATE_H_ */
+#endif