-/*
- * Item.cpp
- *
- * Created on: Aug 9, 2012
- * Author: holy
- */
-
#include "Item.h"
#include "Ikari.h"
, properties(0)
, equipability(0)
+, heroMask(0)
, mostUseful(false)
-, equipable(false)
, cursed(false)
, fruit(false)
, scenario(false)
td.AddField("menuicon", FieldDescription(((char *)&i.menuIcon) - ((char *)&i), Sprite::TYPE_ID).SetReferenced().SetDescription("icon that is displayed in menus"));
td.AddField("mostUseful", FieldDescription(((char *)&i.mostUseful) - ((char *)&i), Interpreter::BOOLEAN_ID));
- td.AddField("equipable", FieldDescription(((char *)&i.equipable) - ((char *)&i), Interpreter::BOOLEAN_ID));
td.AddField("cursed", FieldDescription(((char *)&i.cursed) - ((char *)&i), Interpreter::BOOLEAN_ID));
td.AddField("fruit", FieldDescription(((char *)&i.fruit) - ((char *)&i), Interpreter::BOOLEAN_ID));
td.AddField("scenario", FieldDescription(((char *)&i.scenario) - ((char *)&i), Interpreter::BOOLEAN_ID));
td.AddField("targets", FieldDescription(((char *)&i.targettingMode) - ((char *)&i), TargetingMode::TYPE_ID).SetDescription("how target selection is to be performed"));
td.AddField("ikari", FieldDescription(((char *)&i.ikari) - ((char *)&i), Ikari::TYPE_ID).SetReferenced().SetDescription("ikari attack of the item (sensible only for equipment)"));
td.AddField("attackanimation", FieldDescription(((char *)&i.attackAnimation) - ((char *)&i), Animation::TYPE_ID).SetReferenced().SetDescription("animation that is run when the item is used for attacking"));
+ td.AddField("equipability", FieldDescription(((char *)&i.equipability) - ((char *)&i), Interpreter::NUMBER_ID).SetDescription("how this item can be equipped"));
+ td.AddField("heroMask", FieldDescription(((char *)&i.heroMask) - ((char *)&i), Interpreter::NUMBER_ID).SetDescription("which heroes may equip this item"));
}
void Item::Construct(void *data) {
new (data) Item;
}
+
+bool Item::Less(const Item &lhs, const Item &rhs) {
+ if (lhs.IsMostUseful()) {
+ return !rhs.IsMostUseful();
+ }
+ if (lhs.IsEquipable()) {
+ if (rhs.IsMostUseful()) {
+ return false;
+ }
+ if (!rhs.IsEquipable()) {
+ return true;
+ }
+ return lhs.equipability < rhs.equipability;
+ }
+ if (lhs.IsFruit()) {
+ if (rhs.IsMostUseful() || rhs.IsEquipable()) {
+ return true;
+ }
+ return !rhs.IsFruit();
+ }
+ return false;
+}
+
}