namespace common {
Spell::Spell()
-: name(""), value(0), cost(0), usability(0) {
+: name(""), value(0), cost(0), status(false), battle(false) {
}
void Spell::CreateTypeDescription() {
Spell s;
- // TODO: flags
+ int boolId(TypeDescription::GetTypeId("Boolean"));
int numberId(TypeDescription::GetTypeId("Number"));
int stringId(TypeDescription::GetTypeId("String"));
int targetsId(TypeDescription::GetTypeId("TargetingMode"));
TypeDescription &td(TypeDescription::CreateOrGet("Spell"));
+ td.SetConstructor(&Construct);
td.SetSize(sizeof(Spell));
td.AddField("name", FieldDescription(((char *)&s.name) - ((char *)&s), stringId, true));
td.AddField("cost", FieldDescription(((char *)&s.cost) - ((char *)&s), numberId, false));
td.AddField("targets", FieldDescription(((char *)&s.targetingMode) - ((char *)&s), targetsId, false));
+ td.AddField("status", FieldDescription(((char *)&s.status) - ((char *)&s), boolId, false));
+ td.AddField("battle", FieldDescription(((char *)&s.battle) - ((char *)&s), boolId, false));
+}
+
+void Spell::Construct(void *data) {
+ new (data) Spell;
}
}