void SetLeadOutTime(int ms) { leadOut = ms; }
public:
- virtual void EnterState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ExitState(app::Application &ctrl, SDL_Surface *screen);
- virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen);
- virtual void PauseState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnEnterState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnExitState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnResumeState(app::Application &ctrl, SDL_Surface *screen);
+ virtual void OnPauseState(app::Application &ctrl, SDL_Surface *screen);
virtual void Resize(int width, int height);