#define GRAPHICS_COMPLEXANIMATION_H_
#include "Animation.h"
+#include "../loader/noinit.h"
namespace graphics {
public:
ComplexAnimation();
ComplexAnimation(const Sprite *sprite, int frameTime, bool repeat = false);
+protected:
+ ComplexAnimation(loader::noinit_t);
public:
struct FrameProp {
static void CreateTypeDescription();
static void Construct(void *);
+ static void Initialize(void *);
protected:
virtual int NumFrames() const;