-/*
- * ComplexAnimation.h
- *
- * Created on: Aug 12, 2012
- * Author: holy
- */
-
#ifndef GRAPHICS_COMPLEXANIMATION_H_
#define GRAPHICS_COMPLEXANIMATION_H_
#include "Animation.h"
-#include <vector>
-
namespace graphics {
class ComplexAnimation
: public Animation {
public:
- ComplexAnimation() { }
- ComplexAnimation(const Sprite *sprite, int frameTime, bool repeat = false)
- : Animation(sprite, frameTime, repeat) { }
+ static const int TYPE_ID = 402;
public:
- void AddFrame(int col, int row, const geometry::Vector<int> &disposition = geometry::Vector<int>()) {
- frames.push_back(FrameProp(col, row, disposition));
- }
- void AddFrames(int col, int row, const geometry::Vector<int> &disposition, int amount) {
- for (int i(0); i < amount; ++i) {
- AddFrame(col, row, disposition);
- }
- }
-
-protected:
- virtual int NumFrames() const { return frames.size(); };
- virtual int Col(int frame) const { return frames[frame].col; }
- virtual int Row(int frame) const { return frames[frame].row; }
- virtual geometry::Vector<int> Offset(int frame) const { return frames[frame].disposition; }
+ ComplexAnimation();
+ ComplexAnimation(const Sprite *sprite, int frameTime, bool repeat = false);
-private:
+public:
struct FrameProp {
- FrameProp(int col, int row, const geometry::Vector<int> &disposition)
+ static const int TYPE_ID = 403;
+ FrameProp() : col(0), row(0) { }
+ FrameProp(int col, int row, const math::Vector<int> &disposition)
: col(col), row(row), disposition(disposition) {}
int col;
int row;
- geometry::Vector<int> disposition;
+ math::Vector<int> disposition;
};
- std::vector<FrameProp> frames;
+ void SetFrames(const FrameProp *f, int num) { frames = f; numFrames = num; }
+
+ static void CreateTypeDescription();
+ static void Construct(void *);
+
+protected:
+ virtual int NumFrames() const;
+ virtual int Col(int frame) const;
+ virtual int Row(int frame) const;
+ virtual math::Vector<int> Offset(int frame) const;
+
+private:
+ const FrameProp *frames;
+ int numFrames;
};
}
-#endif /* GRAPHICS_COMPLEXANIMATION_H_ */
+#endif