struct FrameProp {
static const int TYPE_ID = 403;
FrameProp() : col(0), row(0) { }
- FrameProp(int col, int row, const geometry::Vector<int> &disposition)
+ FrameProp(int col, int row, const math::Vector<int> &disposition)
: col(col), row(row), disposition(disposition) {}
int col;
int row;
- geometry::Vector<int> disposition;
+ math::Vector<int> disposition;
};
void SetFrames(const FrameProp *f, int num) { frames = f; numFrames = num; }
virtual int NumFrames() const;
virtual int Col(int frame) const;
virtual int Row(int frame) const;
- virtual geometry::Vector<int> Offset(int frame) const;
+ virtual math::Vector<int> Offset(int frame) const;
private:
const FrameProp *frames;
}
-#endif /* GRAPHICS_COMPLEXANIMATION_H_ */
+#endif