#include "Animation.h"
-#include <vector>
-
namespace graphics {
class ComplexAnimation
: public Animation {
public:
- ComplexAnimation() { }
+ ComplexAnimation() : frames(0), numFrames(0) { }
ComplexAnimation(const Sprite *sprite, int frameTime, bool repeat = false)
- : Animation(sprite, frameTime, repeat) { }
+ : Animation(sprite, frameTime, repeat), frames(0), numFrames(0) { }
public:
- void AddFrame(int col, int row, const geometry::Vector<int> &disposition = geometry::Vector<int>()) {
- frames.push_back(FrameProp(col, row, disposition));
- }
- void AddFrames(int col, int row, const geometry::Vector<int> &disposition, int amount) {
- for (int i(0); i < amount; ++i) {
- AddFrame(col, row, disposition);
- }
- }
-
-protected:
- virtual int NumFrames() const { return frames.size(); };
- virtual int Col(int frame) const { return frames[frame].col; }
- virtual int Row(int frame) const { return frames[frame].row; }
- virtual geometry::Vector<int> Offset(int frame) const { return frames[frame].disposition; }
-
-private:
struct FrameProp {
+ FrameProp() : col(0), row(0) { }
FrameProp(int col, int row, const geometry::Vector<int> &disposition)
: col(col), row(row), disposition(disposition) {}
int col;
int row;
geometry::Vector<int> disposition;
};
- std::vector<FrameProp> frames;
+ void SetFrames(const FrameProp *f, int num) { frames = f; numFrames = num; }
+
+ static void CreateTypeDescription();
+ static void Construct(void *);
+
+protected:
+ virtual int NumFrames() const { return numFrames; };
+ virtual int Col(int frame) const { return frames[frame].col; }
+ virtual int Row(int frame) const { return frames[frame].row; }
+ virtual geometry::Vector<int> Offset(int frame) const { return frames[frame].disposition; }
+
+private:
+ const FrameProp *frames;
+ int numFrames;
};