#include "Font.h"
+#include "../loader/Interpreter.h"
+#include "../loader/TypeDescription.h"
+
#include <cmath>
#include <iostream>
using geometry::Vector;
+using loader::FieldDescription;
+using loader::Interpreter;
+using loader::TypeDescription;
using std::pow;
namespace graphics {
}
}
+
+void Font::CreateTypeDescription() {
+ Font f;
+
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Font"));
+ td.SetDescription(
+ "Simple font with fixed-width characters using a sprite for rendering.\n"
+ "Characters from strings are mapped as follows:\n"
+ "<pre>sprite column = column offset + (character % 16)\n"
+ "sprite row = row offset + (character / 16)</pre>");
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Font));
+
+ td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), Sprite::TYPE_ID).SetReferenced().SetDescription("a sprite where each tile corresponds to a character"));
+ td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the column of the first character"));
+ td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), Interpreter::NUMBER_ID).SetDescription("offset of the row of the first character"));
+}
+
+void Font::Construct(void *data) {
+ new (data) Font;
+}
+
}