namespace graphics {
+void Font::DrawChar(char c, SDL_Surface *dest, Point<int> position) const {
+ if (!HasChar(c)) return;
+ const Mapping &m(map[(unsigned char)c]);
+ sprite->Draw(dest, position, m.col, m.row);
+}
+
+void Font::DrawString(const char *s, SDL_Surface *dest, Point<int> positionIn, int maxChars) const {
+ Point<int> position(positionIn);
+ Vector<int> step(CharWidth(), 0);
+ for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) {
+ DrawChar(s[i], dest, position);
+ }
+}
+
void Font::DrawDigit(int digit, SDL_Surface *dest, Point<int> position) const {
sprite->Draw(dest, position, digitsCol + digit, digitsRow);
}
if (digits > 0) {
int i(digits - 1);
- while (number < pow(10.0, i)) {
+ while (number < pow(10.0, i) && i > 0) {
position += step;
--i;
}