#include "Font.h"
-#include "../geometry/operators.h"
-#include "../geometry/Vector.h"
+#include "../loader/TypeDescription.h"
#include <cmath>
+#include <iostream>
-using geometry::Point;
using geometry::Vector;
+using loader::FieldDescription;
+using loader::TypeDescription;
using std::pow;
namespace graphics {
-void Font::DrawChar(char c, SDL_Surface *dest, Point<int> position) const {
- if (!HasChar(c)) return;
- const Mapping &m(map[(unsigned char)c]);
- sprite->Draw(dest, position, m.col, m.row);
+void Font::DrawChar(char c, SDL_Surface *dest, const Vector<int> &position) const {
+ if (!sprite) return;
+
+ int col(colOffset + (c % 0x10));
+ int row(rowOffset + (c / 0x10));
+ sprite->Draw(dest, position, col, row);
}
-void Font::DrawString(const char *s, SDL_Surface *dest, Point<int> positionIn, int maxChars) const {
- Point<int> position(positionIn);
+void Font::DrawString(const char *s, SDL_Surface *dest, const Vector<int> &positionIn, int maxChars) const {
+ if (!sprite) return;
+
+ Vector<int> position(positionIn);
Vector<int> step(CharWidth(), 0);
for (int i(0); s[i] && (maxChars <= 0 || i < maxChars); ++i, position += step) {
DrawChar(s[i], dest, position);
}
}
-void Font::DrawDigit(int digit, SDL_Surface *dest, Point<int> position) const {
- sprite->Draw(dest, position, digitsCol + digit, digitsRow);
+void Font::DrawDigit(int digit, SDL_Surface *dest, const Vector<int> &position) const {
+ if (!sprite) return;
+
+ DrawChar(digit + 0x30, dest, position);
}
-void Font::DrawNumber(int numberIn, SDL_Surface *dest, Point<int> positionIn, int digits) const {
+void Font::DrawNumber(int numberIn, SDL_Surface *dest, const Vector<int> &positionIn, int digits) const {
+ if (!sprite) return;
+
int number(numberIn);
if (digits > 0 && numberIn >= pow(10.0, digits)) {
numberIn = pow(10.0, digits) - 1;
}
- Point<int> position(positionIn);
+ Vector<int> position(positionIn);
Vector<int> step(sprite->Width(), 0);
if (digits > 0) {
}
}
+
+void Font::CreateTypeDescription() {
+ Font f;
+
+ int numberId(TypeDescription::GetTypeId("Number"));
+ int spriteId(TypeDescription::GetTypeId("Sprite"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Font"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Font));
+
+ td.AddField("sprite", FieldDescription(((char *)&f.sprite) - ((char *)&f), spriteId, true));
+ td.AddField("columnoffset", FieldDescription(((char *)&f.colOffset) - ((char *)&f), numberId, false));
+ td.AddField("rowoffset", FieldDescription(((char *)&f.rowOffset) - ((char *)&f), numberId, false));
+}
+
+void Font::Construct(void *data) {
+ new (data) Font;
+}
+
}