public:
int CharWidth() const { return sprite->Width(); }
int CharHeight() const { return sprite->Height(); }
- void DrawChar(char c, SDL_Surface *dest, geometry::Point<int> position) const;
- void DrawString(const char *s, SDL_Surface *dest, geometry::Point<int> position, int maxChars = 0) const;
- void DrawDigit(int d, SDL_Surface *dest, geometry::Point<int> position) const;
- void DrawNumber(int n, SDL_Surface *dest, geometry::Point<int> position, int digits = 0) const;
+ void DrawChar(char c, SDL_Surface *dest, const geometry::Point<int> &position) const;
+ void DrawString(const char *s, SDL_Surface *dest, const geometry::Point<int> &position, int maxChars = 0) const;
+ void DrawDigit(int d, SDL_Surface *dest, const geometry::Point<int> &position) const;
+ void DrawNumber(int n, SDL_Surface *dest, const geometry::Point<int> &position, int digits = 0) const;
private:
const Sprite *sprite;