#ifndef GRAPHICS_FRAME_H_
#define GRAPHICS_FRAME_H_
-#include "../geometry/Point.h"
+#include "../geometry/Vector.h"
#include <SDL.h>
class Frame {
public:
- Frame(SDL_Surface *s, int borderWidth, int borderHeight, int repeatWidth = 1, int repeatHeight = 1, int xOffset = 0, int yOffset = 0)
- : surface(s), borderWidth(borderWidth), borderHeight(borderHeight), repeatWidth(repeatWidth), repeatHeight(repeatHeight), xOffset(xOffset), yOffset(yOffset) { }
+ explicit Frame(SDL_Surface *s = 0, int borderWidth = 1, int borderHeight = 1, int repeatWidth = 1, int repeatHeight = 1, int xOffset = 0, int yOffset = 0)
+ : surface(s), borderSize(borderWidth, borderHeight), repeatSize(repeatWidth, repeatHeight), offset(xOffset, yOffset) { }
public:
- int MinWidth() const { return 2 * borderWidth; }
- int MinHeight() const { return 2 * borderHeight; }
- int BorderWidth() const { return borderWidth; }
- int BorderHeight() const { return borderHeight; }
- void Draw(SDL_Surface *dest, geometry::Point<int> position, int width, int height) const;
+ int MinWidth() const { return 2 * BorderWidth(); }
+ int MinHeight() const { return 2 * BorderHeight(); }
+ int BorderWidth() const { return BorderSize().X(); }
+ int BorderHeight() const { return BorderSize().Y(); }
+ const geometry::Vector<int> BorderSize() const { return borderSize; }
+ int RepeatWidth() const { return RepeatSize().X(); }
+ int RepeatHeight() const { return RepeatSize().Y(); }
+ const geometry::Vector<int> RepeatSize() const { return repeatSize; }
+ void Draw(SDL_Surface *dest, const geometry::Vector<int> &position, int width, int height) const;
+
+public:
+ void SetSurface(SDL_Surface *s) { surface = s; }
+ void SetBorderSize(const geometry::Vector<int> &s) { borderSize = s; }
+ void SetRepeatSize(const geometry::Vector<int> &s) { repeatSize = s; }
+ void SetOffset(const geometry::Vector<int> &o) { offset = o; }
private:
SDL_Surface *surface;
- int borderWidth;
- int borderHeight;
- int repeatWidth;
- int repeatHeight;
- int xOffset;
- int yOffset;
+ geometry::Vector<int> borderSize;
+ geometry::Vector<int> repeatSize;
+ geometry::Vector<int> offset;
};