public:
int MinWidth() const { return 2 * borderWidth; }
int MinHeight() const { return 2 * borderHeight; }
- void Draw(SDL_Surface *dest, geometry::Point<int> position, int width, int height) const;
+ int BorderWidth() const { return borderWidth; }
+ int BorderHeight() const { return borderHeight; }
+ void Draw(SDL_Surface *dest, const geometry::Point<int> &position, int width, int height) const;
private:
SDL_Surface *surface;