#include "Gauge.h"
-using geometry::Point;
+using geometry::Vector;
namespace graphics {
-void Gauge::Draw(SDL_Surface *dest, const Point<int> &position, int width, Uint8 fill) const {
+void Gauge::Draw(SDL_Surface *dest, const Vector<int> &position, int width, Uint8 fill) const {
SDL_Rect srcRect, destRect;
int filledWidth = fill * (width - startWidth - endWidth) / 255;