void Sprite::Draw(SDL_Surface *dest, Point<int> position, int col, int row) const {
SDL_Rect srcRect, destRect;
- srcRect.x = col * Width();
- srcRect.y = row * Height();
+ srcRect.x = xOffset + col * Width();
+ srcRect.y = yOffset + row * Height();
srcRect.w = Width();
srcRect.h = Height();
destRect.x = position.X();
destRect.y = position.Y();
- destRect.w = Width();
- destRect.h = Height();
if (surface) {
SDL_BlitSurface(surface, &srcRect, dest, &destRect);
} else {
+ destRect.w = Width();
+ destRect.h = Height();
bool red(true);
while (destRect.w > 1 && destRect.h > 1) {
SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, red ? 0xFF : 0, 0, 0));