#include "Sprite.h"
-using geometry::Point;
+#include "../loader/TypeDescription.h"
+
+using geometry::Vector;
+using loader::FieldDescription;
+using loader::TypeDescription;
namespace graphics {
-void Sprite::Draw(SDL_Surface *dest, Point<int> position, int col, int row) const {
+void Sprite::Draw(SDL_Surface *dest, const Vector<int> &position, int col, int row) const {
SDL_Rect srcRect, destRect;
- srcRect.x = col * Width();
- srcRect.y = row * Height();
+ srcRect.x = offset.X() + col * Width();
+ srcRect.y = offset.Y() + row * Height();
srcRect.w = Width();
srcRect.h = Height();
destRect.x = position.X();
destRect.y = position.Y();
- destRect.w = Width();
- destRect.h = Height();
if (surface) {
SDL_BlitSurface(surface, &srcRect, dest, &destRect);
} else {
+ destRect.w = Width();
+ destRect.h = Height();
bool red(true);
while (destRect.w > 1 && destRect.h > 1) {
SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, red ? 0xFF : 0, 0, 0));
}
}
+
+void Sprite::CreateTypeDescription() {
+ Sprite s;
+
+ int imageId(TypeDescription::GetTypeId("Image"));
+ int vectorId(TypeDescription::GetTypeId("Vector"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Sprite"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Sprite));
+
+ td.AddField("image", FieldDescription(((char *)&s.surface) - ((char *)&s), imageId, true));
+ td.AddField("size", FieldDescription(((char *)&s.size) - ((char *)&s), vectorId, false));
+ td.AddField("offset", FieldDescription(((char *)&s.offset) - ((char *)&s), vectorId, false));
+}
+
+void Sprite::Construct(void *data) {
+ new (data) Sprite;
+}
+
}