#include "Texture.h"
+#include "../loader/Interpreter.h"
+#include "../loader/TypeDescription.h"
#include "../sdl/utility.h"
-using geometry::Vector;
+using math::Vector;
+using loader::FieldDescription;
+using loader::Interpreter;
+using loader::TypeDescription;
namespace graphics {
}
}
+
+void Texture::CreateTypeDescription() {
+ Texture t;
+
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Texture"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Texture));
+
+ td.AddField("image", FieldDescription(((char *)&t.surface) - ((char *)&t), Interpreter::IMAGE_ID).SetReferenced().SetDescription("image containing the texture"));
+ td.AddField("size", FieldDescription(((char *)&t.size) - ((char *)&t), Interpreter::VECTOR_ID).SetDescription("offset into the image in pixels"));
+ td.AddField("offset", FieldDescription(((char *)&t.offset) - ((char *)&t), Interpreter::VECTOR_ID).SetDescription("size of the texture in pixels"));
+}
+
+void Texture::Construct(void *data) {
+ new (data) Texture;
+}
+
}