#ifndef LOADER_INTERPRETER_H_
#define LOADER_INTERPRETER_H_
+#include "TypeDescription.h"
#include "../geometry/Vector.h"
+#include "../graphics/Color.h"
#include "../graphics/ComplexAnimation.h"
#include <map>
class Hero;
class Monster;
class PartyLayout;
+ struct Resources;
class Stats;
}
+namespace common {
+ class Ikari;
+ class Item;
+ class Spell;
+ class TargetingMode;
+}
+
namespace graphics {
class Animation;
class Font;
class Frame;
class Gauge;
+ struct MenuProperties;
class SimpleAnimation;
class Sprite;
}
namespace loader {
class Definition;
+class Literal;
class ParsedSource;
class PropertyList;
class Value;
public:
void ReadSource();
+ void *GetObject(int typeId, const std::string &name);
+
+ static void CreateTypeDescriptions();
+ struct PostponedDefinition {
+ PostponedDefinition(int type, int id, std::ptrdiff_t offset, const char *identifier, int linkedType)
+ : type(type), id(id), offset(offset), identifier(identifier), linkedType(linkedType) { }
+ int type;
+ int id;
+ std::ptrdiff_t offset;
+ const char *identifier;
+ int linkedType;
+ };
-public:
- graphics::Animation *GetAnimation(const std::string &name);
- bool GetBoolean(const std::string &name) const;
- graphics::Font *GetFont(const std::string &name);
- graphics::Frame *GetFrame(const std::string &name);
- graphics::Gauge *GetGauge(const std::string &name);
- battle::Hero *GetHero(const std::string &name);
- battle::Monster *GetMonster(const std::string &name);
- int GetNumber(const std::string &name) const;
- battle::PartyLayout *GetPartyLayout(const std::string &name);
- graphics::Sprite *GetSprite(const std::string &name);
- const char *GetString(const std::string &name) const;
- geometry::Vector<int> GetVector(const std::string &name) const;
-
-public:
- const std::vector<bool> &Booleans() const { return booleans; }
- const std::vector<graphics::ComplexAnimation *> &ComplexAnimations() const { return complexAnimations; }
- const std::vector<graphics::Font *> &Fonts() const { return fonts; }
- const std::vector<graphics::Frame *> &Frames() const { return frames; }
- const std::vector<graphics::Gauge *> &Gauges() const { return gauges; }
- const std::vector<battle::Hero *> &Heroes() const { return heroes; }
- const std::vector<SDL_Surface *> &Images() const { return images; }
- const std::vector<battle::Monster *> &Monsters() const { return monsters; }
- const std::vector<int> &Numbers() const { return numbers; }
- const std::vector<battle::PartyLayout *> &PartyLayouts() const { return partyLayouts; }
- const std::vector<graphics::SimpleAnimation *> &SimpleAnimations() const { return simpleAnimations; }
- const std::vector<graphics::Sprite *> &Sprites() const { return sprites; }
- const std::vector<const char *> &Strings() const { return strings; }
- const std::vector<geometry::Vector<int> > &Vectors() const { return vectors; }
+ const std::vector<PostponedDefinition> &PostponedDefinitions() { return postponedDefinitions; }
private:
void ReadDefinition(const Definition &);
void ReadLiteral(const Definition &);
void ReadObject(const Definition &);
- graphics::Animation *GetAnimation(const Value &);
- bool GetBoolean(const Value &);
- graphics::Font *GetFont(const Value &);
- graphics::Frame *GetFrame(const Value &);
- graphics::Gauge *GetGauge(const Value &);
- SDL_Surface *GetImage(const Value &);
- int GetNumber(const Value &);
- battle::PartyLayout *GetPartyLayout(const Value &);
- const PropertyList *GetPropertyList(const Value &);
- const std::vector<PropertyList *> &GetPropertyListArray(const Value &);
- graphics::Sprite *GetSprite(const Value &);
- const char *GetString(const Value &);
- const std::vector<Value *> &GetValueArray(const Value &);
- geometry::Vector<int> GetVector(const Value &);
-
- void ReadComplexAnimation(graphics::ComplexAnimation &, const PropertyList &);
- void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &);
- void ReadFont(graphics::Font &, const PropertyList &);
- void ReadFrame(graphics::Frame &, const PropertyList &);
- void ReadGauge(graphics::Gauge &, const PropertyList &);
- void ReadHero(battle::Hero &, const PropertyList &);
- void ReadMonster(battle::Monster &, const PropertyList &);
- void ReadPartyLayout(battle::PartyLayout &, const PropertyList &);
- void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &);
- void ReadSprite(graphics::Sprite &, const PropertyList &);
- void ReadStats(battle::Stats &, const PropertyList &);
+ void ReadLiteral(int typeId, int id, char *dest, const Literal &);
+ void *GetObject(int typeId, const Value &value);
+ void ReadObject(int typeId, int id, char *dest, const PropertyList &);
private:
const ParsedSource &source;
- enum Type {
- BOOLEAN,
- COMPLEX_ANIMATION,
- FONT,
- FRAME,
- GAUGE,
- HERO,
- IMAGE,
- MONSTER,
- NUMBER,
- PARTY_LAYOUT,
- PROPERTY_LIST_ARRAY,
- SIMPLE_ANIMATION,
- SPRITE,
- STRING,
- VECTOR,
- VALUE_ARRAY,
- };
struct ParsedDefinition {
- ParsedDefinition(const Definition *dfn, Type type, int index)
- : dfn(dfn), type(type), index(index) { }
+ ParsedDefinition(const Definition *dfn, int type, int id)
+ : dfn(dfn), type(type), id(id) { }
const Definition *dfn;
- Type type;
- int index;
+ int type;
+ int id;
};
std::map<std::string, ParsedDefinition> parsedDefinitions;
- std::vector<bool> booleans;
- std::vector<graphics::ComplexAnimation *> complexAnimations;
- std::vector<graphics::Font *> fonts;
- std::vector<graphics::Frame *> frames;
- std::vector<graphics::Gauge *> gauges;
- std::vector<battle::Hero *> heroes;
- std::vector<SDL_Surface *> images;
- std::vector<battle::Monster *> monsters;
- std::vector<int> numbers;
- std::vector<battle::PartyLayout *> partyLayouts;
- std::vector<PropertyList *> propertyLists;
- std::vector<std::vector<PropertyList *> > propertyListArrays;
- std::vector<graphics::SimpleAnimation *> simpleAnimations;
- std::vector<graphics::Sprite *> sprites;
- std::vector<const char *> strings;
- std::vector<std::vector<Value *> > valueArrays;
- std::vector<geometry::Vector<int> > vectors;
+ bool CanLink(const Value &) const;
+ void Postpone(int type, int id, std::ptrdiff_t offset, const std::string &identifier, int linkedType);
+ std::vector<PostponedDefinition> postponedDefinitions;
+
+ std::map<std::string, SDL_Surface *> imageCache;
+
+ std::map<int, std::vector<void *> > values;
};