#ifndef LOADER_INTERPRETER_H_
#define LOADER_INTERPRETER_H_
+#include "../geometry/Vector.h"
+#include "../graphics/Color.h"
+#include "../graphics/ComplexAnimation.h"
+
#include <map>
#include <stdexcept>
#include <string>
#include <vector>
+#include <SDL.h>
namespace battle {
+ class Hero;
class Monster;
+ class PartyLayout;
+ class Stats;
+}
+
+namespace common {
+ class Ikari;
+ class Item;
+ class Spell;
+ class TargetingMode;
+}
+
+namespace graphics {
+ class Animation;
+ class Font;
+ class Frame;
+ class Gauge;
+ class SimpleAnimation;
+ class Sprite;
}
namespace loader {
class Definition;
class ParsedSource;
class PropertyList;
+class Value;
class Interpreter {
public:
Interpreter(const ParsedSource &source) : source(source) { }
- ~Interpreter() { }
+ ~Interpreter();
private:
Interpreter(const Interpreter &);
Interpreter &operator =(const Interpreter &);
public:
void ReadSource();
+public:
+ graphics::Animation *GetAnimation(const std::string &name);
+ bool GetBoolean(const std::string &name) const;
+ const graphics::Color &GetColor(const std::string &name) const;
+ graphics::Font *GetFont(const std::string &name);
+ graphics::Frame *GetFrame(const std::string &name);
+ graphics::Gauge *GetGauge(const std::string &name);
+ battle::Hero *GetHero(const std::string &name);
+ common::Ikari *GetIkari(const std::string &name);
+ common::Item *GetItem(const std::string &name);
+ battle::Monster *GetMonster(const std::string &name);
+ int GetNumber(const std::string &name) const;
+ battle::PartyLayout *GetPartyLayout(const std::string &name);
+ const char *GetPath(const std::string &name) const;
+ common::Spell *GetSpell(const std::string &name);
+ graphics::Sprite *GetSprite(const std::string &name);
+ const char *GetString(const std::string &name) const;
+ common::TargetingMode *GetTargetingMode(const std::string &name);
+ geometry::Vector<int> GetVector(const std::string &name) const;
+
+public:
+ const std::vector<bool> &Booleans() const { return booleans; }
+ const std::vector<graphics::Color> &Colors() const { return colors; }
+ const std::vector<graphics::ComplexAnimation *> &ComplexAnimations() const { return complexAnimations; }
+ const std::vector<graphics::Font *> &Fonts() const { return fonts; }
+ const std::vector<graphics::Frame *> &Frames() const { return frames; }
+ const std::vector<graphics::Gauge *> &Gauges() const { return gauges; }
+ const std::vector<battle::Hero *> &Heroes() const { return heroes; }
+ const std::vector<common::Ikari *> &Ikaris() const { return ikaris; }
+ const std::vector<SDL_Surface *> &Images() const { return images; }
+ const std::vector<common::Item *> &Items() const { return items; }
+ const std::vector<battle::Monster *> &Monsters() const { return monsters; }
+ const std::vector<int> &Numbers() const { return numbers; }
+ const std::vector<battle::PartyLayout *> &PartyLayouts() const { return partyLayouts; }
+ const std::vector<graphics::SimpleAnimation *> &SimpleAnimations() const { return simpleAnimations; }
+ const std::vector<common::Spell *> &Spells() const { return spells; }
+ const std::vector<graphics::Sprite *> &Sprites() const { return sprites; }
+ const std::vector<const char *> &Strings() const { return strings; }
+ const std::vector<common::TargetingMode *> &TargetingModes() const { return targetingModes; }
+ const std::vector<geometry::Vector<int> > &Vectors() const { return vectors; }
+
private:
+ void ReadDefinition(const Definition &);
void ReadLiteral(const Definition &);
void ReadObject(const Definition &);
+ graphics::Animation *GetAnimation(const Value &);
+ graphics::Color GetColor(const Value &);
+ bool GetBoolean(const Value &);
+ graphics::Font *GetFont(const Value &);
+ graphics::Frame *GetFrame(const Value &);
+ graphics::Gauge *GetGauge(const Value &);
+ battle::Hero *GetHero(const Value &);
+ common::Ikari *GetIkari(const Value &);
+ SDL_Surface *GetImage(const Value &);
+ common::Item *GetItem(const Value &);
+ int GetNumber(const Value &);
+ battle::PartyLayout *GetPartyLayout(const Value &);
+ const PropertyList *GetPropertyList(const Value &);
+ const std::vector<PropertyList *> &GetPropertyListArray(const Value &);
+ const char *GetPath(const Value &);
+ common::Spell *GetSpell(const Value &);
+ graphics::Sprite *GetSprite(const Value &);
+ const char *GetString(const Value &);
+ common::TargetingMode *GetTargetingMode(const Value &);
+ const std::vector<Value *> &GetValueArray(const Value &);
+ geometry::Vector<int> GetVector(const Value &);
+
+ void ReadComplexAnimation(graphics::ComplexAnimation &, const PropertyList &);
+ void ReadComplexAnimationFrame(graphics::ComplexAnimation::FrameProp &, const PropertyList &);
+ void ReadFont(graphics::Font &, const PropertyList &);
+ void ReadFrame(graphics::Frame &, const PropertyList &);
+ void ReadGauge(graphics::Gauge &, const PropertyList &);
+ void ReadHero(battle::Hero &, const PropertyList &);
+ void ReadIkari(common::Ikari &, const PropertyList &);
+ void ReadItem(common::Item &, const PropertyList &);
void ReadMonster(battle::Monster &, const PropertyList &);
+ void ReadPartyLayout(battle::PartyLayout &, const PropertyList &);
+ void ReadSimpleAnimation(graphics::SimpleAnimation &, const PropertyList &);
+ void ReadSpell(common::Spell &, const PropertyList &);
+ void ReadSprite(graphics::Sprite &, const PropertyList &);
+ void ReadStats(battle::Stats &, const PropertyList &);
+ void ReadTargetingMode(common::TargetingMode &, const PropertyList &);
private:
const ParsedSource &source;
- std::vector<battle::Monster> monsters;
+ enum Type {
+ BOOLEAN,
+ COLOR,
+ COMPLEX_ANIMATION,
+ FONT,
+ FRAME,
+ GAUGE,
+ HERO,
+ IKARI,
+ IMAGE,
+ ITEM,
+ MONSTER,
+ NUMBER,
+ PARTY_LAYOUT,
+ PATH,
+ PROPERTY_LIST_ARRAY,
+ SIMPLE_ANIMATION,
+ SPELL,
+ SPRITE,
+ STRING,
+ TARGETING_MODE,
+ VECTOR,
+ VALUE_ARRAY,
+ };
+ struct ParsedDefinition {
+ ParsedDefinition(const Definition *dfn, Type type, int index)
+ : dfn(dfn), type(type), index(index) { }
+ const Definition *dfn;
+ Type type;
+ int index;
+ };
+ std::map<std::string, ParsedDefinition> parsedDefinitions;
+
+ std::map<std::string, SDL_Surface *> imageCache;
+
+ std::vector<bool> booleans;
+ std::vector<graphics::Color> colors;
+ std::vector<graphics::ComplexAnimation *> complexAnimations;
+ std::vector<graphics::Font *> fonts;
+ std::vector<graphics::Frame *> frames;
+ std::vector<graphics::Gauge *> gauges;
+ std::vector<battle::Hero *> heroes;
+ std::vector<common::Ikari *> ikaris;
+ std::vector<SDL_Surface *> images;
+ std::vector<common::Item *> items;
+ std::vector<battle::Monster *> monsters;
+ std::vector<int> numbers;
+ std::vector<battle::PartyLayout *> partyLayouts;
+ std::vector<PropertyList *> propertyLists;
+ std::vector<std::vector<PropertyList *> > propertyListArrays;
+ std::vector<graphics::SimpleAnimation *> simpleAnimations;
+ std::vector<common::Spell *> spells;
+ std::vector<graphics::Sprite *> sprites;
+ std::vector<const char *> strings;
+ std::vector<common::TargetingMode *> targetingModes;
+ std::vector<std::vector<Value *> > valueArrays;
+ std::vector<geometry::Vector<int> > vectors;
};