#ifndef LOADER_INTERPRETER_H_
#define LOADER_INTERPRETER_H_
+#include "fwd.h"
+#include "PagedAllocator.h"
+#include "ParsedSource.h"
+#include "TypeDescription.h"
+#include "../battle/fwd.h"
+#include "../common/fwd.h"
+#include "../geometry/Vector.h"
+#include "../graphics/Color.h"
+#include "../graphics/ComplexAnimation.h"
+#include "../graphics/fwd.h"
+
#include <map>
+#include <set>
#include <stdexcept>
#include <string>
#include <vector>
-
-namespace battle {
- class Monster;
-}
+#include <SDL.h>
namespace loader {
-class Definition;
-class ParsedSource;
-class PropertyList;
-
class Interpreter {
public:
+ static const int BOOLEAN_ID = 1;
+ static const int COLOR_ID = 2;
+ static const int IMAGE_ID = 3;
+ static const int NUMBER_ID = 4;
+ static const int PATH_ID = 5;
+ static const int SCRIPT_ID = 6;
+ static const int STRING_ID = 7;
+ static const int VECTOR_ID = 8;
+
class Error: public std::runtime_error {
public:
Error(const std::string &msg) : std::runtime_error("interpreter error: " + msg) { }
};
public:
- Interpreter(const ParsedSource &source) : source(source) { }
- ~Interpreter() { }
+ explicit Interpreter(const ParsedSource &source) : source(source), alloc(4096) { }
+ ~Interpreter();
private:
Interpreter(const Interpreter &);
Interpreter &operator =(const Interpreter &);
public:
void ReadSource();
+ void *GetObject(int typeId, const std::string &name);
+
+ static void CreateTypeDescriptions();
+ struct ParsedDefinition {
+ ParsedDefinition(const Definition *dfn, int type, int id)
+ : dfn(dfn), type(type), id(id) { }
+ const Definition *dfn;
+ int type;
+ int id;
+ };
+ struct PostponedDefinition {
+ PostponedDefinition(int type, int id, std::ptrdiff_t offset, const char *identifier, int linkedType, bool inlined)
+ : type(type), id(id), offset(offset), identifier(identifier), linkedType(linkedType), inlined(inlined) { }
+ int type;
+ int id;
+ std::ptrdiff_t offset;
+ const char *identifier;
+ int linkedType;
+ bool inlined;
+ };
+
+ const std::set<std::string> &ExportedIdentifiers() const { return source.Exports(); }
+ const ParsedDefinition &GetDefinition(const std::string &identifier);
+ const std::map<std::string, SDL_Surface *> &Images() const { return imageCache; }
+ const std::vector<PostponedDefinition> &PostponedDefinitions() const { return postponedDefinitions; }
+ const std::map<int, std::vector<void *> > &Values() const { return values; }
private:
+ void ReadDefinition(const Definition &);
void ReadLiteral(const Definition &);
void ReadObject(const Definition &);
- void ReadMonster(battle::Monster &, const PropertyList &);
+ void ReadLiteral(int typeId, int id, char *dest, const Literal &);
+ void *GetObject(int typeId, const Value &value);
+ void ReadObject(int typeId, int id, char *dest, const PropertyList &);
+ void ReadScript(const std::vector<ScriptToken *> &, common::Script *);
+ char *ReadScript(const std::vector<ScriptToken *> &);
+ void ReadScriptAddress(const ScriptToken &t, unsigned char *dest);
+ void ReadScriptInteger(const ScriptToken &t, unsigned char *dest);
+ void ReadScriptVector(const ScriptToken &t, unsigned char *dest);
+
+ SDL_Surface *GetImage(const std::string &);
+
+ bool CanLink(const Value &) const;
+ void Postpone(int type, int id, std::ptrdiff_t offset, const std::string &identifier, int linkedType, bool inlined);
private:
const ParsedSource &source;
- std::vector<battle::Monster> monsters;
+
+ PagedAllocator alloc;
+
+ std::map<std::string, ParsedDefinition> parsedDefinitions;
+ std::vector<PostponedDefinition> postponedDefinitions;
+ std::map<std::string, SDL_Surface *> imageCache;
+ std::map<int, std::vector<void *> > values;
};