-/*
- * main.cpp
- *
- * Created on: Aug 1, 2012
- * Author: holy
- */
-
+#include "app/Application.h"
+#include "app/Arguments.h"
+#include "app/Input.h"
+#include "battle/BattleState.h"
+#include "battle/Hero.h"
+#include "battle/Monster.h"
+#include "battle/PartyLayout.h"
+#include "battle/Resources.h"
+#include "common/GameConfig.h"
+#include "common/GameState.h"
+#include "common/Hero.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Script.h"
+#include "common/Spell.h"
+#include "common/Stats.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
+#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
+#include "graphics/Sprite.h"
+#include "graphics/Texture.h"
+#include "loader/Caster.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "loader/TypeDescription.h"
+#include "map/Area.h"
+#include "map/Entity.h"
+#include "map/Map.h"
+#include "map/MapState.h"
+#include "map/Tile.h"
+#include "map/Trigger.h"
+#include "menu/Resources.h"
+#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <cstring>
+#include <ctime>
#include <exception>
#include <iostream>
+#include <string>
+#include <SDL.h>
+#include <SDL_image.h>
+using app::Application;
+using app::Arguments;
+using app::Input;
+using battle::BattleState;
+using battle::Monster;
+using battle::PartyLayout;
+using common::GameConfig;
+using common::GameState;
+using common::Hero;
+using common::Spell;
+using geometry::Vector;
+using graphics::Texture;
+using loader::Caster;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
+using loader::TypeDescription;
+using map::Entity;
+using map::MapState;
+using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
using std::cout;
using std::endl;
using std::exception;
+using std::string;
+using std::vector;
int main(int argc, char **argv) {
- const int width = 800;
- const int height = 480;
+ const int width = 512;
+ const int height = 448;
+
+ const float walkSpeed = 128.0f;
+
+ bool battle(false);
+
+// std::srand(std::time(0));
try {
InitSDL sdl;
+ InitImage image(IMG_INIT_PNG);
+
+ Interpreter::CreateTypeDescriptions();
+
+ battle::Resources::CreateTypeDescription();
+ battle::Monster::CreateTypeDescription();
+ battle::PartyLayout::CreateTypeDescription();
+
+ common::Hero::CreateTypeDescription();
+ common::Ikari::CreateTypeDescription();
+ common::Item::CreateTypeDescription();
+ common::Stats::CreateTypeDescription();
+ common::Spell::CreateTypeDescription();
+ common::TargetingMode::CreateTypeDescription();
+
+ graphics::Animation::CreateTypeDescription();
+ graphics::ComplexAnimation::CreateTypeDescription();
+ graphics::Font::CreateTypeDescription();
+ graphics::Frame::CreateTypeDescription();
+ graphics::Gauge::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ graphics::SimpleAnimation::CreateTypeDescription();
+ graphics::Sprite::CreateTypeDescription();
+
+ map::Area::CreateTypeDescription();
+ map::Entity::CreateTypeDescription();
+ map::Map::CreateTypeDescription();
+ map::Tile::CreateTypeDescription();
+ map::Trigger::CreateTypeDescription();
+
+ Arguments args;
+ args.Read(argc, argv);
+
+ ParsedSource source;
+
+ for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+ Parser(*i, source).Parse();
+ }
+
+ switch (args.GetRunLevel()) {
+ case Arguments::WRITE:
+ {
+ int length(std::strlen(args.OutfilePath()));
+ switch (args.OutfilePath()[length - 1]) {
+ case 'h': {
+ std::ofstream outstream(args.OutfilePath());
+ source.WriteHeader(outstream);
+ break;
+ }
+ default: {
+ throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+ }
+ }
+ return 0;
+ }
+ case Arguments::DUMP: {
+ std::cout << source << std::endl;
+ return 0;
+ }
+ case Arguments::SOURCE_WIKI: {
+ TypeDescription::WriteSourceWiki(std::cout);
+ return 0;
+ }
+ case Arguments::BATTLE:
+ battle = true;
+ break;
+ case Arguments::PLAY:
+ case Arguments::MAP:
+ break;
+ }
+
+ Interpreter intp(source);
+ intp.ReadSource();
+
+ if (intp.PostponedDefinitions().size() > 0) {
+ for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
+ std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+ }
+ return 3;
+ }
+
+ Caster caster(intp);
+
+ GameState gameState;
+
+ gameState.heroes[0] = *caster.GetHero("maxim");
+ gameState.heroes[1] = *caster.GetHero("selan");
+ gameState.heroes[2] = *caster.GetHero("guy");
+ gameState.heroes[3] = *caster.GetHero("dekar");
+
+ gameState.party[0] = &gameState.heroes[0];
+ gameState.party[1] = &gameState.heroes[1];
+ gameState.party[2] = &gameState.heroes[2];
+ gameState.party[3] = &gameState.heroes[3];
+ gameState.partySize = 4;
+
+ GameConfig gameConfig;
+ gameConfig.state = &gameState;
+ gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
+ gameConfig.battleResources = caster.GetBattleResources("battleResources");
+
+ // temporary test data
+ SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
+ PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+
+ Monster monster(*caster.GetMonster("lizard"));
+
+ gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
+ Spell *strongSpell(caster.GetSpell("strongSpell"));
+ gameState.heroes[0].AddSpell(strongSpell);
+ gameState.heroes[1].AddSpell(strongSpell);
+ Spell *strongerSpell(caster.GetSpell("strongerSpell"));
+ gameState.heroes[0].AddSpell(strongerSpell);
+ gameState.heroes[1].AddSpell(strongerSpell);
+ Spell *championSpell(caster.GetSpell("championSpell"));
+ gameState.heroes[0].AddSpell(championSpell);
+ gameState.heroes[1].AddSpell(championSpell);
+ Spell *rallySpell(caster.GetSpell("rallySpell"));
+ gameState.heroes[0].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
+ Spell *valorSpell(caster.GetSpell("valorSpell"));
+ gameState.heroes[0].AddSpell(valorSpell);
+ gameState.heroes[1].AddSpell(valorSpell);
+
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+ gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+ gameState.inventory.Add(caster.GetItem("sProRingItem"));
+ gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
+ gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+ gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
+ gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
+
+// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
+
+ gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
+
+ gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
+
+ gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
+
+ gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
+
+ menu::Resources menuResources;
+ gameConfig.menuResources = &menuResources;
+
+ Texture menubg;
+ menubg.SetSurface(IMG_Load("test-data/menubg.png"));
+ menubg.SetSize(Vector<int>(64, 64));
+ menuResources.menubg = &menubg;
+
+ menuResources.statusFont = gameConfig.battleResources->normalFont;
+
+ graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
+ menuResources.statusLabels = &statusLabels;
+
+ graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
+ menuResources.statusFrame = &statusFrame;
+
+ graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
+ graphics::Font menuFont(&menuFontSprite, 0, -2);
+ graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16);
+ graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2);
+
+ menuResources.normalFont = &menuFont;
+ menuResources.inactiveFont = &menuInactiveFont;
+
+ graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
+ menuResources.menuCursor = &menuCursor;
+ graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18);
+ menuResources.menuActiveCursor = &menuActiveCursor;
+
+ graphics::MenuProperties mainMenuProperties;
+ mainMenuProperties.cols = 2;
+ mainMenuProperties.rows = 4;
+ mainMenuProperties.charsPerEntry = 8;
+ mainMenuProperties.rowGap = 8;
+ mainMenuProperties.colGap = 32;
+ mainMenuProperties.cursor = &menuCursor;
+ mainMenuProperties.font = &menuFont;
+ mainMenuProperties.wrapX = true;
+ mainMenuProperties.wrapY = true;
+ menuResources.mainMenuProperties = &mainMenuProperties;
+
+ menuResources.mainMenuItemText = "ITEM";
+ menuResources.mainMenuSpellText = "SPELL";
+ menuResources.mainMenuCapsuleText = "CAPSULE";
+ menuResources.mainMenuEquipmentText = "EQUIP";
+ menuResources.mainMenuStatusText = "STATUS";
+ menuResources.mainMenuChangeText = "CHANGE";
+ menuResources.mainMenuConfigText = "CONFIG";
+ menuResources.mainMenuScenarioText = "SCENARIO";
+
+ menuResources.mainMenuTimeText = "TIME";
+ menuResources.mainMenuGoldText = "GOLD";
+
+ graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
+ menuResources.heroCursor = &heroCursor;
+ menuResources.heroCursorBlinkTime = 532;
+
+ menuResources.noEquipmentText = "No equip";
+
+ graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
+ menuResources.shoulderNav = &shoulderNav;
+
+ menuResources.atpLabel = "ATP";
+ menuResources.dfpLabel = "DFP";
+ menuResources.strLabel = "STR";
+ menuResources.aglLabel = "AGL";
+ menuResources.intLabel = "INT";
+ menuResources.gutLabel = "GUT";
+ menuResources.mgrLabel = "MGR";
+
+ menuResources.ipLabel = "IP";
+ menuResources.experienceLabel = "NOW EXP";
+ menuResources.nextLevelLabel = "NEXT LEVEL";
+
+ graphics::MenuProperties statusMenuProperties;
+ statusMenuProperties.cols = 2;
+ statusMenuProperties.rows = 1;
+ statusMenuProperties.charsPerEntry = 6;
+ statusMenuProperties.rowGap = 0;
+ statusMenuProperties.colGap = 16;
+ statusMenuProperties.cursor = &menuCursor;
+ statusMenuProperties.font = &menuFont;
+ statusMenuProperties.wrapX = true;
+ menuResources.statusMenuProperties = &statusMenuProperties;
+
+ menuResources.nextLabel = "NEXT";
+ menuResources.returnLabel = "RETURN";
+
+ graphics::MenuProperties itemMenuProperties;
+ itemMenuProperties.cols = 3;
+ itemMenuProperties.rows = 1;
+ itemMenuProperties.charsPerEntry = 5;
+ itemMenuProperties.rowGap = 8;
+ itemMenuProperties.colGap = 16;
+ itemMenuProperties.cursor = &menuCursor;
+ itemMenuProperties.selectedCursor = &menuActiveCursor;
+ itemMenuProperties.font = &menuFont;
+ itemMenuProperties.wrapX = true;
+ itemMenuProperties.wrapY = true;
+ menuResources.itemMenuProperties = &itemMenuProperties;
+ menuResources.itemMenuUseText = "USE";
+ menuResources.itemMenuSortText = "SORT";
+ menuResources.itemMenuDropText = "DROP";
+
+ graphics::MenuProperties inventoryMenuProperties;
+ inventoryMenuProperties.cols = 1;
+ inventoryMenuProperties.rows = 6;
+ inventoryMenuProperties.charsPerEntry = 13;
+ inventoryMenuProperties.rowGap = 8;
+ inventoryMenuProperties.cursor = &menuCursor;
+ inventoryMenuProperties.selectedCursor = &menuActiveCursor;
+ inventoryMenuProperties.font = &menuFont;
+ inventoryMenuProperties.disabledFont = &menuInactiveFont;
+ inventoryMenuProperties.iconSpace = 16;
+ inventoryMenuProperties.charsPerNumber = 2;
+ inventoryMenuProperties.delimiter = ':';
+ menuResources.inventoryMenuProperties = &inventoryMenuProperties;
+
+ graphics::MenuProperties spellMenuProperties;
+ spellMenuProperties.cols = 2;
+ spellMenuProperties.rows = 6;
+ spellMenuProperties.charsPerEntry = 8;
+ spellMenuProperties.rowGap = 8;
+ spellMenuProperties.colGap = 48;
+ spellMenuProperties.cursor = &menuCursor;
+ spellMenuProperties.selectedCursor = &menuActiveCursor;
+ spellMenuProperties.font = &menuFont;
+ spellMenuProperties.disabledFont = &menuInactiveFont;
+ spellMenuProperties.iconSpace = 0;
+ spellMenuProperties.charsPerNumber = 2;
+ spellMenuProperties.delimiter = ':';
+ menuResources.spellMenuProperties = &spellMenuProperties;
+
+ graphics::MenuProperties equipmentActionMenuProperties;
+ equipmentActionMenuProperties.cols = 1;
+ equipmentActionMenuProperties.rows = 5;
+ equipmentActionMenuProperties.charsPerEntry = 10;
+ equipmentActionMenuProperties.rowGap = 8;
+ equipmentActionMenuProperties.cursor = &menuCursor;
+ equipmentActionMenuProperties.selectedCursor = &menuActiveCursor;
+ equipmentActionMenuProperties.font = &menuFont;
+ equipmentActionMenuProperties.iconSpace = 0;
+ menuResources.equipmentActionMenuProperties = &equipmentActionMenuProperties;
+
+ graphics::MenuProperties equipmentMenuProperties;
+ equipmentMenuProperties.cols = 1;
+ equipmentMenuProperties.rows = 6;
+ equipmentMenuProperties.charsPerEntry = 12;
+ equipmentMenuProperties.rowGap = 16;
+ equipmentMenuProperties.cursor = &menuCursor;
+ equipmentMenuProperties.selectedCursor = &menuActiveCursor;
+ equipmentMenuProperties.font = menuResources.statusFont;
+ equipmentMenuProperties.iconSpace = 16;
+ equipmentMenuProperties.wrapY = true;
+ menuResources.equipmentMenuProperties = &equipmentMenuProperties;
+
+ menuResources.equipMenuEquipLabel = "EQUIP";
+ menuResources.equipMenuStrongestLabel = "STRONGEST";
+ menuResources.equipMenuRemoveLabel = "REMOVE";
+ menuResources.equipMenuRemoveAllLabel = "REMOVE ALL";
+ menuResources.equipMenuDropLabel = "DROP";
+
+ graphics::MenuProperties configMenuProperties;
+ configMenuProperties.cols = 1;
+ configMenuProperties.rows = 4;
+ configMenuProperties.charsPerEntry = 8;
+ configMenuProperties.rowGap = 32;
+ configMenuProperties.cursor = &menuCursor;
+ configMenuProperties.font = &menuFont;
+ configMenuProperties.wrapY = true;
+ menuResources.configMenuProperties = &configMenuProperties;
+
+ menuResources.configMessageSpeedLabel = "MESSAGE\n SPEED";
+ menuResources.configMessageSpeedFast = "FAST";
+ menuResources.configMessageSpeedNormal = "NORMAL";
+ menuResources.configMessageSpeedSlow = "SLOW";
+ menuResources.configBattleCursorLabel = "BATTLE\n CURSOR";
+ menuResources.configStatusCursorLabel = "STATUS\n CURSOR";
+ menuResources.configCursorClear = "CLEAR";
+ menuResources.configCursorMemory = "MEMORY";
+ menuResources.configMusicLabel = "MUSIC";
+ menuResources.configMusicStereo = "STEREO";
+ menuResources.configMusicMono = "MONO";
+
+ graphics::MenuProperties scenarioMenuProperties;
+ scenarioMenuProperties.cols = 1;
+ scenarioMenuProperties.rows = 6;
+ scenarioMenuProperties.charsPerEntry = 14;
+ scenarioMenuProperties.rowGap = 8;
+ scenarioMenuProperties.cursor = &menuCursor;
+ scenarioMenuProperties.font = &menuFont;
+ menuResources.scenarioMenuProperties = &scenarioMenuProperties;
+ menuResources.scenarioMenuHeadline = "SCENARIO ITEM";
+
InitScreen screen(width, height);
+ app::State *state(0);
+
+ if (battle) {
+ BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddHero(gameState.heroes[0]);
+ battleState->AddHero(gameState.heroes[1]);
+ battleState->AddHero(gameState.heroes[2]);
+ battleState->AddHero(gameState.heroes[3]);
+ state = battleState;
+ } else {
+ MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
+
+ mapState->ControlEntity(&gameState.heroes[0].MapEntity());
+ mapState->SetWalkingSpeed(walkSpeed);
+
+ state = mapState;
+ }
+
+ Application app(screen, state);
+ app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
+ app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
+ app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
+ app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
+ app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
+ app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
+ app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
+ app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
+ app.Buttons().MapKey(SDLK_RETURN, Input::START);
+ app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
+ app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
+ app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
+ app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
+ app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
+ app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
+ app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
+ app.Run();
+
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 2;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;