#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
#include "geometry/Point.h"
#include "graphics/Font.h"
#include "graphics/Frame.h"
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
+using common::Inventory;
+using common::Item;
+using common::Spell;
using geometry::Point;
using graphics::Font;
using graphics::Frame;
Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
monster.SetSprite(&dummySprite);
+ monster.SetMaxHealth(10);
+ monster.SetHealth(10);
SDL_Surface *maximImg(IMG_Load("test-data/maxim.png"));
Sprite maximSprite(maximImg, 64, 64);
normalFont.MapRange('a', 'm', 0, 3);
normalFont.MapRange('n', 'z', 0, 4);
normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 10, 0);
- normalFont.MapChar('?', 10, 0);
+ normalFont.MapChar('!', 11, 0);
+ normalFont.MapChar('?', 12, 0);
// TODO: add '.' and '-' characters
battleRes.normalFont = &normalFont;
disabledFont.MapRange('a', 'm', 0, 3);
disabledFont.MapRange('n', 'z', 0, 4);
disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 10, 0);
- disabledFont.MapChar('?', 10, 0);
+ disabledFont.MapChar('!', 11, 0);
+ disabledFont.MapChar('?', 12, 0);
// TODO: add '.' and '-' characters
battleRes.disabledFont = &disabledFont;
Sprite handCursorSprite(handCursorImg, 32, 32);
battleRes.menuCursor = &handCursorSprite;
+ SDL_Surface *targetingIconsImg(IMG_Load("test-data/targeting-icons.png"));
+ Sprite weaponTargetCursor(targetingIconsImg, 32, 32);
+ Sprite magicTargetCursor(targetingIconsImg, 32, 32, 0, 32);
+ Sprite itemTargetCursor(targetingIconsImg, 32, 32, 0, 64);
+ battleRes.weaponTargetCursor = &weaponTargetCursor;
+ // TODO: add image for magic targeting cursor
+ battleRes.magicTargetCursor = &magicTargetCursor;
+ // TODO: add image for item targeting cursor
+ battleRes.itemTargetCursor = &itemTargetCursor;
+
+ Spell resetSpell;
+ resetSpell.SetName("Reset");
+ maxim.AddSpell(&resetSpell);
+ Spell strongSpell;
+ strongSpell.SetName("Strong");
+ strongSpell.SetCost(3);
+ strongSpell.SetUsableInBattle();
+ strongSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongSpell);
+ selan.AddSpell(&strongSpell);
+ Spell strongerSpell;
+ strongerSpell.SetName("Stronger");
+ strongerSpell.SetCost(8);
+ strongerSpell.SetUsableInBattle();
+ strongerSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&strongerSpell);
+ selan.AddSpell(&strongerSpell);
+ Spell championSpell;
+ championSpell.SetName("Champion");
+ championSpell.SetCost(16);
+ championSpell.SetUsableInBattle();
+ championSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&championSpell);
+ selan.AddSpell(&championSpell);
+ Spell rallySpell;
+ rallySpell.SetName("Rally");
+ rallySpell.SetCost(10);
+ rallySpell.SetUsableInBattle();
+ rallySpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&rallySpell);
+ selan.AddSpell(&rallySpell);
+ Spell escapeSpell;
+ escapeSpell.SetName("Escape");
+ escapeSpell.SetCost(8);
+ selan.AddSpell(&escapeSpell);
+ Spell valorSpell;
+ valorSpell.SetName("Valor");
+ valorSpell.SetCost(30);
+ valorSpell.SetUsableInBattle();
+ valorSpell.GetTargetingMode().TargetMultipleAllies();
+ maxim.AddSpell(&valorSpell);
+ selan.AddSpell(&valorSpell);
+
battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
- battleRes.spellMenuPrototype.Add("Reset : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Strong : 3", 0);
- battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
- battleRes.spellMenuPrototype.Add("Champion :16", 0);
- battleRes.spellMenuPrototype.Add("Rally :10", 0);
- battleRes.spellMenuPrototype.Add("Escape : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Valor :30", 0);
- battleRes.spellMenuPrototype.Add("Poison : 2", 0);
- battleRes.spellMenuPrototype.Add("Warp : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Release : 2", 0);
- battleRes.spellMenuPrototype.Add("Waken : 4", 0);
- battleRes.spellMenuPrototype.Add("Light : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Fake : 4", 0);
- battleRes.spellMenuPrototype.Add("Trick : 5", 0);
- battleRes.spellMenuPrototype.Add("Flash : 5", 0);
- battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
- battleRes.spellMenuPrototype.Add("Vortex : 7", 0);
- battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
- battleRes.spellMenuPrototype.Add("Spark : 3", 0);
+ battleRes.spellMenuPrototype = Menu<const Spell *>(&normalFont, &disabledFont, &handCursorSprite, 9, 6, 8, 0, 2, 32, 2, ':');
SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
Sprite potionIcon(itemIcons, 16, 16);
Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
+ Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
+
+ Inventory inventory;
+ Item antidote;
+ antidote.SetName("Antidote");
+ antidote.SetMenuIcon(&potionIcon);
+ antidote.SetUsableInBattle();
+ antidote.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&antidote, 9);
+ Item magicJar;
+ magicJar.SetName("Magic jar");
+ magicJar.SetMenuIcon(&potionIcon);
+ magicJar.SetUsableInBattle();
+ antidote.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&magicJar, 4);
+ Item hiPotion;
+ hiPotion.SetName("Hi-Potion");
+ hiPotion.SetMenuIcon(&potionIcon);
+ hiPotion.SetUsableInBattle();
+ antidote.GetTargetingMode().TargetSingleAlly();
+ inventory.Add(&hiPotion, 4);
+ Item powerPotion;
+ powerPotion.SetName("Power potion");
+ powerPotion.SetMenuIcon(&potionIcon);
+ inventory.Add(&powerPotion, 4);
+ Item escape;
+ escape.SetName("Escape");
+ inventory.Add(&escape, 2);
+ Item sleepBall;
+ sleepBall.SetName("Sleep ball");
+ sleepBall.SetMenuIcon(&ballIcon);
+ sleepBall.SetUsableInBattle();
+ antidote.GetTargetingMode().TargetSingleEnemy();
+ inventory.Add(&sleepBall, 1);
+ Item multiBall;
+ multiBall.SetName("Multi-ball!");
+ multiBall.SetMenuIcon(&ballIcon);
+ multiBall.SetUsableInBattle();
+ antidote.GetTargetingMode().TargetMultipleEnemies();
+ inventory.Add(&multiBall, 1);
+ Item figgoru;
+ figgoru.SetName("Figgoru");
+ figgoru.SetMenuIcon(&crankIcon);
+ antidote.GetTargetingMode().TargetAllEnemies();
+ inventory.Add(&figgoru, 1);
+ battleRes.inventory = &inventory;
battleRes.itemMenuHeadline = "Please choose an item.";
- battleRes.itemMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32);
- battleRes.itemMenuPrototype.Add("Antidote : 9", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Magic jar : 4", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Miracle : 4", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Hi-Potion : 6", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Hi-Magic : 7", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Regain : 4", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Power potion: 4", 0, false, &potionIcon);
- battleRes.itemMenuPrototype.Add("Life potion : 1", 0, false, &potionIcon);
- battleRes.itemMenuPrototype.Add("Escape : 2", 0, false);
- battleRes.itemMenuPrototype.Add("Power gourd : 3", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Mystery pin : 2", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Sleep ball : 1", 0, false, &ballIcon);
- battleRes.itemMenuPrototype.Add("Figgoru : 1", 0, false, &crankIcon);
- battleRes.itemMenuPrototype.Add("Spear : 1", 0, false, &spearIcon);
- battleRes.itemMenuPrototype.Add("Silvo rapier: 1", 0, false, &swordIcon);
- battleRes.itemMenuPrototype.Add("Rainy ax : 1", 0, false, &axIcon);
- battleRes.itemMenuPrototype.Add("Pounder rod : 2", 0, false, &rodIcon);
- battleRes.itemMenuPrototype.Add("Silver mail : 2", 0, false, &armorIcon);
- battleRes.itemMenuPrototype.Add("Slash shield: 2", 0, false, &shieldIcon);
- battleRes.itemMenuPrototype.Add("Golden helm : 1", 0, false, &helmetIcon);
- battleRes.itemMenuPrototype.Add("Protect ring: 1", 0, false, &ringIcon);
- battleRes.itemMenuPrototype.Add("Mysto jewel : 1", 0, false, &stoneIcon);
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32, 2, ':');
+
+ Item zircoSword;
+ zircoSword.SetName("Zirco sword");
+ zircoSword.SetMenuIcon(&swordIcon);
+ maxim.SetWeapon(&zircoSword);
+ Item zirconArmor;
+ zirconArmor.SetName("Zircon armor");
+ zirconArmor.SetMenuIcon(&armorIcon);
+ maxim.SetArmor(&zirconArmor);
+ Item holyShield;
+ holyShield.SetName("Holy shield");
+ holyShield.SetMenuIcon(&shieldIcon);
+ maxim.SetShield(&holyShield);
+ Item legendHelm;
+ legendHelm.SetName("Legend helm");
+ legendHelm.SetMenuIcon(&helmetIcon);
+ maxim.SetHelmet(&legendHelm);
+ Item sProRing;
+ sProRing.SetName("S-pro ring");
+ sProRing.SetMenuIcon(&ringIcon);
+ maxim.SetRing(&sProRing);
+ Item evilJewel;
+ evilJewel.SetName("Evil jewel");
+ evilJewel.SetMenuIcon(&jewelIcon);
+ maxim.SetJewel(&evilJewel);
+
+ Item zircoWhip;
+ zircoWhip.SetName("Zirco whip");
+ zircoWhip.SetMenuIcon(&rodIcon);
+ selan.SetWeapon(&zircoWhip);
+ Item zirconPlate;
+ zirconPlate.SetName("Zircon plate");
+ zirconPlate.SetMenuIcon(&armorIcon);
+ selan.SetArmor(&zirconPlate);
+ Item zircoGloves;
+ zircoGloves.SetName("Zirco gloves");
+ zircoGloves.SetMenuIcon(&shieldIcon);
+ selan.SetShield(&zircoGloves);
+ Item holyCap;
+ holyCap.SetName("Holy cap");
+ holyCap.SetMenuIcon(&helmetIcon);
+ selan.SetHelmet(&holyCap);
+ Item ghostRing;
+ ghostRing.SetName("Ghost ring");
+ ghostRing.SetMenuIcon(&ringIcon);
+ selan.SetRing(&ghostRing);
+ Item eagleRock;
+ eagleRock.SetName("Eagle rock");
+ eagleRock.SetMenuIcon(&jewelIcon);
+ selan.SetJewel(&eagleRock);
+
+ Item zircoAx;
+ zircoAx.SetName("Zirco ax");
+ zircoAx.SetMenuIcon(&axIcon);
+ guy.SetWeapon(&zircoAx);
+ guy.SetArmor(&zirconArmor);
+ Item megaShield;
+ megaShield.SetName("Mega shield");
+ megaShield.SetMenuIcon(&shieldIcon);
+ guy.SetShield(&megaShield);
+ Item zircoHelmet;
+ zircoHelmet.SetName("Zirco helmet");
+ zircoHelmet.SetMenuIcon(&helmetIcon);
+ guy.SetHelmet(&zircoHelmet);
+ Item powerRing;
+ powerRing.SetName("Power ring");
+ powerRing.SetMenuIcon(&ringIcon);
+ guy.SetRing(&powerRing);
+ guy.SetJewel(&evilJewel);
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(&swordIcon);
+ dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(&armorIcon);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(&zircoGloves);
+ dekar.SetHelmet(&holyCap);
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(&ringIcon);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(&jewelIcon);
+ dekar.SetJewel(&krakenRock);
battleRes.ikariMenuHeadline = "Please choose equipment.";
battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon);
battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon);
- battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &stoneIcon);
+ battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &jewelIcon);
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);