#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
+#include "common/Ikari.h"
#include "common/Inventory.h"
#include "common/Item.h"
#include "common/Spell.h"
using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
+using common::Ikari;
using common::Inventory;
using common::Item;
using common::Spell;
monstersLayout.AddPosition(Point<Uint8>(168, 104));
monstersLayout.AddPosition(Point<Uint8>(208, 104));
PartyLayout heroesLayout;
- heroesLayout.AddPosition(Point<Uint8>(27, 219));
- heroesLayout.AddPosition(Point<Uint8>(104, 227));
- heroesLayout.AddPosition(Point<Uint8>(66, 238));
- heroesLayout.AddPosition(Point<Uint8>(143, 246));
+ heroesLayout.AddPosition(Point<Uint8>(48, 152));
+ heroesLayout.AddPosition(Point<Uint8>(128, 152));
+ heroesLayout.AddPosition(Point<Uint8>(80, 168));
+ heroesLayout.AddPosition(Point<Uint8>(160, 168));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
Sprite dummySprite(monsterImg, 64, 64);
Monster monster;
+ monster.SetName("Monster");
monster.SetSprite(&dummySprite);
monster.SetMaxHealth(10);
monster.SetHealth(10);
selan.SetHealth(28);
selan.SetMaxMana(23);
selan.SetMana(23);
- selan.SetIP(0);
+ selan.SetIP(1);
SDL_Surface *guyImg(IMG_Load("test-data/guy.png"));
Sprite guySprite(guyImg, 64, 64);
guy.SetHealth(38);
guy.SetMaxMana(0);
guy.SetMana(0);
- guy.SetIP(0);
+ guy.SetIP(254);
SDL_Surface *dekarImg(IMG_Load("test-data/dekar.png"));
Sprite dekarSprite(dekarImg, 64, 64);
dekar.SetHealth(38);
dekar.SetMaxMana(0);
dekar.SetMana(0);
- dekar.SetIP(0);
+ dekar.SetIP(255);
battle::Resources battleRes;
+ SDL_Surface *swapCursorImg(IMG_Load("test-data/swap-cursor.png"));
+ Sprite swapCursorSprite(swapCursorImg, 32, 32);
+ battleRes.swapCursor = &swapCursorSprite;
SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
Sprite attackIconsSprite(attackIconsImg, 32, 32);
battleRes.attackIcons = &attackIconsSprite;
SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
Sprite moveIconsSprite(moveIconsImg, 32, 32);
battleRes.moveIcons = &moveIconsSprite;
+
+ SDL_Surface *titleFrameImg(IMG_Load("test-data/title-frame.png"));
+ Frame titleFrame(titleFrameImg, 16, 16);
+ battleRes.titleFrame = &titleFrame;
+
+ SDL_Surface *largeFontImg(IMG_Load("test-data/large-font.png"));
+ Sprite largeFontSprite(largeFontImg, 16, 32);
+ Font largeFont(&largeFontSprite);
+ largeFont.MapRange('A', 'M', 0, 1);
+ largeFont.MapRange('N', 'Z', 0, 2);
+ largeFont.MapRange('a', 'm', 0, 3);
+ largeFont.MapRange('n', 'z', 0, 4);
+ largeFont.MapChar(':', 10, 0);
+ largeFont.MapChar('!', 11, 0);
+ largeFont.MapChar('?', 12, 0);
+ // TODO: add '.' and '-' characters
+ battleRes.titleFont = &largeFont;
+
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
Sprite numbersSprite(numbersImg, 16, 16);
Font heroTagFont(&numbersSprite);
battleRes.heroTagFrame = &heroTagFrame;
Frame activeHeroTagFrame(tagFramesImg, 16, 16);
battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+ SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+ Frame smallTagFrame(smallTagFrameImg, 8, 16);
+ battleRes.smallHeroTagFrame = &smallTagFrame;
+ Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+ battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
Sprite ringIcon(itemIcons, 16, 16, 0, 160);
Sprite jewelIcon(itemIcons, 16, 16, 0, 176);
+ battleRes.weaponMenuIcon = &swordIcon;
+ battleRes.armorMenuIcon = &armorIcon;
+ battleRes.shieldMenuIcon = &shieldIcon;
+ battleRes.helmetMenuIcon = &helmetIcon;
+ battleRes.ringMenuIcon = &ringIcon;
+ battleRes.jewelMenuIcon = &jewelIcon;
+
Inventory inventory;
Item antidote;
antidote.SetName("Antidote");
magicJar.SetName("Magic jar");
magicJar.SetMenuIcon(&potionIcon);
magicJar.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleAlly();
+ magicJar.GetTargetingMode().TargetSingleAlly();
inventory.Add(&magicJar, 4);
Item hiPotion;
hiPotion.SetName("Hi-Potion");
hiPotion.SetMenuIcon(&potionIcon);
hiPotion.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleAlly();
+ hiPotion.GetTargetingMode().TargetSingleAlly();
inventory.Add(&hiPotion, 4);
Item powerPotion;
powerPotion.SetName("Power potion");
sleepBall.SetName("Sleep ball");
sleepBall.SetMenuIcon(&ballIcon);
sleepBall.SetUsableInBattle();
- antidote.GetTargetingMode().TargetSingleEnemy();
+ sleepBall.GetTargetingMode().TargetSingleEnemy();
inventory.Add(&sleepBall, 1);
Item multiBall;
multiBall.SetName("Multi-ball!");
multiBall.SetMenuIcon(&ballIcon);
multiBall.SetUsableInBattle();
- antidote.GetTargetingMode().TargetMultipleEnemies();
+ multiBall.GetTargetingMode().TargetMultipleEnemies();
inventory.Add(&multiBall, 1);
Item figgoru;
figgoru.SetName("Figgoru");
figgoru.SetMenuIcon(&crankIcon);
- antidote.GetTargetingMode().TargetAllEnemies();
+ figgoru.GetTargetingMode().TargetAllEnemies();
inventory.Add(&figgoru, 1);
battleRes.inventory = &inventory;
Item zircoSword;
zircoSword.SetName("Zirco sword");
zircoSword.SetMenuIcon(&swordIcon);
+ Ikari firestorm;
+ firestorm.SetName("Firestorm");
+ firestorm.SetCost(224);
+ firestorm.GetTargetingMode().TargetAllEnemies();
+ firestorm.SetPhysical();
+ zircoSword.SetIkari(&firestorm);
maxim.SetWeapon(&zircoSword);
Item zirconArmor;
zirconArmor.SetName("Zircon armor");
zirconArmor.SetMenuIcon(&armorIcon);
+ Ikari magicCure;
+ magicCure.SetName("Magic cure");
+ magicCure.SetCost(128);
+ magicCure.GetTargetingMode().TargetSingleAlly();
+ magicCure.SetMagical();
+ zirconArmor.SetIkari(&magicCure);
maxim.SetArmor(&zirconArmor);
Item holyShield;
holyShield.SetName("Holy shield");
holyShield.SetMenuIcon(&shieldIcon);
+ Ikari lightGuard;
+ lightGuard.SetName("Light guard");
+ lightGuard.SetCost(128);
+ lightGuard.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ lightGuard.SetMagical();
+ holyShield.SetIkari(&lightGuard);
maxim.SetShield(&holyShield);
Item legendHelm;
legendHelm.SetName("Legend helm");
legendHelm.SetMenuIcon(&helmetIcon);
+ Ikari boomerang;
+ boomerang.SetName("Boomerang");
+ boomerang.SetCost(164);
+ boomerang.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ boomerang.SetMagical();
+ legendHelm.SetIkari(&boomerang);
maxim.SetHelmet(&legendHelm);
Item sProRing;
sProRing.SetName("S-pro ring");
sProRing.SetMenuIcon(&ringIcon);
+ Ikari courage;
+ courage.SetName("Courage");
+ courage.SetCost(64);
+ courage.GetTargetingMode().TargetMultipleAllies();
+ courage.SetMagical();
+ sProRing.SetIkari(&courage);
maxim.SetRing(&sProRing);
Item evilJewel;
evilJewel.SetName("Evil jewel");
evilJewel.SetMenuIcon(&jewelIcon);
+ Ikari gloomy;
+ gloomy.SetName("Gloomy");
+ gloomy.SetCost(164);
+ gloomy.GetTargetingMode().TargetAllEnemies();
+ gloomy.SetMagical();
+ evilJewel.SetIkari(&gloomy);
maxim.SetJewel(&evilJewel);
Item zircoWhip;
zircoWhip.SetName("Zirco whip");
zircoWhip.SetMenuIcon(&rodIcon);
+ Ikari thundershriek;
+ thundershriek.SetName("Thundershriek");
+ thundershriek.SetCost(224);
+ thundershriek.GetTargetingMode().TargetAllEnemies();
+ thundershriek.SetPhysical();
+ zircoWhip.SetIkari(&thundershriek);
selan.SetWeapon(&zircoWhip);
Item zirconPlate;
zirconPlate.SetName("Zircon plate");
zirconPlate.SetMenuIcon(&armorIcon);
+ Ikari suddenCure;
+ suddenCure.SetName("Sudden cure");
+ suddenCure.SetCost(96);
+ suddenCure.GetTargetingMode().TargetAllAllies();
+ suddenCure.SetMagical();
+ zirconPlate.SetIkari(&suddenCure);
selan.SetArmor(&zirconPlate);
Item zircoGloves;
zircoGloves.SetName("Zirco gloves");
zircoGloves.SetMenuIcon(&shieldIcon);
+ Ikari forcefield;
+ forcefield.SetName("Forcefield");
+ forcefield.SetCost(64);
+ forcefield.GetTargetingMode().TargetAllAllies();
+ forcefield.SetMagical();
+ zircoGloves.SetIkari(&forcefield);
selan.SetShield(&zircoGloves);
Item holyCap;
holyCap.SetName("Holy cap");
holyCap.SetMenuIcon(&helmetIcon);
+ Ikari vulnerable;
+ vulnerable.SetName("Vulnerable");
+ vulnerable.SetCost(196);
+ vulnerable.GetTargetingMode().TargetAllEnemies();
+ vulnerable.SetPhysical();
+ holyCap.SetIkari(&vulnerable);
selan.SetHelmet(&holyCap);
Item ghostRing;
ghostRing.SetName("Ghost ring");
ghostRing.SetMenuIcon(&ringIcon);
+ Ikari destroy;
+ destroy.SetName("Destroy");
+ destroy.SetCost(128);
+ destroy.GetTargetingMode().TargetMultipleEnemies();
+ destroy.SetMagical();
+ ghostRing.SetIkari(&destroy);
selan.SetRing(&ghostRing);
Item eagleRock;
eagleRock.SetName("Eagle rock");
eagleRock.SetMenuIcon(&jewelIcon);
+ Ikari dive;
+ dive.SetName("Dive");
+ dive.SetCost(128);
+ dive.GetTargetingMode().TargetSingleEnemy();
+ dive.SetPhysical();
+ eagleRock.SetIkari(&dive);
selan.SetJewel(&eagleRock);
Item zircoAx;
zircoAx.SetName("Zirco ax");
zircoAx.SetMenuIcon(&axIcon);
+ Ikari torrent;
+ torrent.SetName("Torrent");
+ torrent.SetCost(224);
+ torrent.GetTargetingMode().TargetAllEnemies();
+ torrent.SetPhysical();
+ zircoAx.SetIkari(&torrent);
guy.SetWeapon(&zircoAx);
guy.SetArmor(&zirconArmor);
Item megaShield;
megaShield.SetName("Mega shield");
megaShield.SetMenuIcon(&shieldIcon);
+ Ikari ironBarrier;
+ ironBarrier.SetName("Iron barrier");
+ ironBarrier.SetCost(255);
+ ironBarrier.GetTargetingMode().TargetAllAllies(); // FIXME: actually only targets self
+ ironBarrier.SetMagical();
+ megaShield.SetIkari(&ironBarrier);
guy.SetShield(&megaShield);
Item zircoHelmet;
zircoHelmet.SetName("Zirco helmet");
zircoHelmet.SetMenuIcon(&helmetIcon);
+ Ikari slow;
+ slow.SetName("Slow");
+ slow.SetCost(196);
+ slow.GetTargetingMode().TargetAllEnemies();
+ slow.SetPhysical();
+ zircoHelmet.SetIkari(&slow);
guy.SetHelmet(&zircoHelmet);
Item powerRing;
powerRing.SetName("Power ring");
powerRing.SetMenuIcon(&ringIcon);
+ Ikari trick;
+ trick.SetName("Trick");
+ trick.SetCost(32);
+ trick.GetTargetingMode().TargetAllEnemies();
+ trick.SetMagical();
+ zircoHelmet.SetIkari(&trick);
guy.SetRing(&powerRing);
guy.SetJewel(&evilJewel);
Item lizardBlow;
lizardBlow.SetName("Lizard blow");
lizardBlow.SetMenuIcon(&swordIcon);
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
dekar.SetWeapon(&lizardBlow);
Item holyRobe;
holyRobe.SetName("Holy robe");
holyRobe.SetMenuIcon(&armorIcon);
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
dekar.SetArmor(&holyRobe);
dekar.SetShield(&zircoGloves);
dekar.SetHelmet(&holyCap);
Item rocketRing;
rocketRing.SetName("Rocket ring");
rocketRing.SetMenuIcon(&ringIcon);
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
dekar.SetRing(&rocketRing);
Item krakenRock;
krakenRock.SetName("Kraken rock");
krakenRock.SetMenuIcon(&jewelIcon);
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
dekar.SetJewel(&krakenRock);
battleRes.ikariMenuHeadline = "Please choose equipment.";
- battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
- battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon);
- battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
- battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
- battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon);
- battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon);
- battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &jewelIcon);
+ battleRes.noEquipmentText = "No equip";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, normalFont.CharHeight() / 2, normalFont.CharWidth(), 1, normalFont.CharWidth() * 2, 0, ':', 12, normalFont.CharWidth());
+
+ battleRes.escapeText = "Escapes.";
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);