monstersLayout.AddPosition(Point<Uint8>(208, 104));
PartyLayout heroesLayout;
heroesLayout.AddPosition(Point<Uint8>(48, 152));
- heroesLayout.AddPosition(Point<Uint8>(80, 168));
heroesLayout.AddPosition(Point<Uint8>(128, 152));
+ heroesLayout.AddPosition(Point<Uint8>(80, 168));
heroesLayout.AddPosition(Point<Uint8>(160, 168));
SDL_Surface *monsterImg(IMG_Load("test-data/monster.png"));
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
Sprite numbersSprite(numbersImg, 16, 16);
Font heroTagFont(&numbersSprite);
battleRes.heroTagFrame = &heroTagFrame;
Frame activeHeroTagFrame(tagFramesImg, 16, 16);
battleRes.activeHeroTagFrame = &activeHeroTagFrame;
+ SDL_Surface *smallTagFrameImg(IMG_Load("test-data/small-tag-frame.png"));
+ Frame smallTagFrame(smallTagFrameImg, 8, 16);
+ battleRes.smallHeroTagFrame = &smallTagFrame;
+ Frame lastSmallTagFrame(smallTagFrameImg, 8, 16, 1, 1, 0, 33);
+ battleRes.lastSmallHeroTagFrame = &lastSmallTagFrame;
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);