-/*
- * main.cpp
- *
- * Created on: Aug 1, 2012
- * Author: holy
- */
-
#include "app/Application.h"
+#include "app/Arguments.h"
#include "app/Input.h"
#include "battle/BattleState.h"
+#include "battle/Capsule.h"
#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
#include "battle/Resources.h"
-#include "battle/Stats.h"
+#include "common/GameConfig.h"
+#include "common/GameState.h"
+#include "common/Hero.h"
#include "common/Ikari.h"
#include "common/Inventory.h"
#include "common/Item.h"
+#include "common/Script.h"
#include "common/Spell.h"
+#include "common/Stats.h"
#include "geometry/Vector.h"
#include "graphics/ComplexAnimation.h"
#include "graphics/Font.h"
#include "graphics/Menu.h"
#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "graphics/Texture.h"
+#include "loader/Caster.h"
#include "loader/Interpreter.h"
#include "loader/ParsedSource.h"
#include "loader/Parser.h"
+#include "loader/TypeDescription.h"
+#include "map/Area.h"
+#include "map/Entity.h"
+#include "map/Map.h"
+#include "map/MapState.h"
+#include "map/Tile.h"
+#include "map/Trigger.h"
+#include "menu/Resources.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
#include <cstdlib>
+#include <cstring>
#include <ctime>
#include <exception>
#include <iostream>
+#include <string>
#include <SDL.h>
#include <SDL_image.h>
using app::Application;
+using app::Arguments;
using app::Input;
using battle::BattleState;
-using battle::Hero;
+using battle::Capsule;
using battle::Monster;
using battle::PartyLayout;
-using battle::Stats;
-using common::Ikari;
-using common::Inventory;
-using common::Item;
+using common::GameConfig;
+using common::GameState;
+using common::Hero;
using common::Spell;
using geometry::Vector;
-using graphics::ComplexAnimation;
-using graphics::Font;
-using graphics::Frame;
-using graphics::Gauge;
-using graphics::Menu;
-using graphics::SimpleAnimation;
-using graphics::Sprite;
+using graphics::Texture;
+using loader::Caster;
using loader::Interpreter;
using loader::ParsedSource;
using loader::Parser;
+using loader::TypeDescription;
+using map::Entity;
+using map::MapState;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
using std::cout;
using std::endl;
using std::exception;
+using std::string;
+using std::vector;
int main(int argc, char **argv) {
- const int width = 800;
- const int height = 480;
+ const int width = 512;
+ const int height = 448;
+
+ const float walkSpeed = 128.0f;
- const int framerate = 33;
+ bool battle(false);
// std::srand(std::time(0));
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
+ Interpreter::CreateTypeDescriptions();
+
+ battle::Resources::CreateTypeDescription();
+ battle::Monster::CreateTypeDescription();
+ battle::PartyLayout::CreateTypeDescription();
+
+ common::Hero::CreateTypeDescription();
+ common::Ikari::CreateTypeDescription();
+ common::Item::CreateTypeDescription();
+ common::Stats::CreateTypeDescription();
+ common::Spell::CreateTypeDescription();
+ common::TargetingMode::CreateTypeDescription();
+
+ graphics::Animation::CreateTypeDescription();
+ graphics::ComplexAnimation::CreateTypeDescription();
+ graphics::Font::CreateTypeDescription();
+ graphics::Frame::CreateTypeDescription();
+ graphics::Gauge::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ graphics::SimpleAnimation::CreateTypeDescription();
+ graphics::Sprite::CreateTypeDescription();
+ graphics::Texture::CreateTypeDescription();
+
+ map::Area::CreateTypeDescription();
+ map::Entity::CreateTypeDescription();
+ map::Map::CreateTypeDescription();
+ map::Tile::CreateTypeDescription();
+ map::Trigger::CreateTypeDescription();
+
+ menu::Resources::CreateTypeDescription();
+
+ Arguments args;
+ args.Read(argc, argv);
+
ParsedSource source;
- Parser parser("test-data/test.l2s", source);
- parser.Parse();
+
+ for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
+ Parser(*i, source).Parse();
+ }
+
+ switch (args.GetRunLevel()) {
+ case Arguments::WRITE:
+ {
+ int length(std::strlen(args.OutfilePath()));
+ switch (args.OutfilePath()[length - 1]) {
+ case 'h': {
+ std::ofstream outstream(args.OutfilePath());
+ source.WriteHeader(outstream);
+ break;
+ }
+ default: {
+ throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
+ }
+ }
+ return 0;
+ }
+ case Arguments::DUMP: {
+ std::cout << source << std::endl;
+ return 0;
+ }
+ case Arguments::SOURCE_WIKI: {
+ TypeDescription::WriteSourceWiki(std::cout);
+ return 0;
+ }
+ case Arguments::BATTLE:
+ battle = true;
+ break;
+ case Arguments::PLAY:
+ case Arguments::MAP:
+ break;
+ }
+
Interpreter intp(source);
intp.ReadSource();
- InitScreen screen(width, height);
+ if (intp.PostponedDefinitions().size() > 0) {
+ for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
+ std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
+ }
+ return 3;
+ }
+
+ Caster caster(intp);
+
+ GameState gameState;
+
+ gameState.heroes[0] = *caster.GetHero("maxim");
+ gameState.heroes[1] = *caster.GetHero("selan");
+ gameState.heroes[2] = *caster.GetHero("guy");
+ gameState.heroes[3] = *caster.GetHero("dekar");
+
+ gameState.party[0] = &gameState.heroes[0];
+ gameState.party[1] = &gameState.heroes[1];
+ gameState.party[2] = &gameState.heroes[2];
+ gameState.party[3] = &gameState.heroes[3];
+ gameState.partySize = 4;
+
+ GameConfig gameConfig;
+ gameConfig.state = &gameState;
+ gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
+ gameConfig.battleResources = caster.GetBattleResources("battleResources");
+ gameConfig.menuResources = caster.GetMenuResources("menuResources");
// temporary test data
SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
- PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
- PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
-
- Monster monster(*intp.GetMonster("lizard"));
- Hero maxim(*intp.GetHero("maxim"));
- Hero selan(*intp.GetHero("selan"));
- Hero guy(*intp.GetHero("guy"));
- Hero dekar(*intp.GetHero("dekar"));
-
- battle::Resources battleRes;
-
- battleRes.swapCursor = intp.GetSprite("swapCursor");
- battleRes.attackIcons = intp.GetSprite("attackIcons");
- battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
- battleRes.moveIcons = intp.GetSprite("moveIcons");
- battleRes.titleFrame = intp.GetFrame("titleFrame");
- battleRes.titleFont = intp.GetFont("largeFont");
- battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
- battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
- battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
-
- battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
- battleRes.levelLabelCol = 0;
- battleRes.levelLabelRow = 0;
- battleRes.healthLabelCol = 0;
- battleRes.healthLabelRow = 1;
- battleRes.manaLabelCol = 0;
- battleRes.manaLabelRow = 2;
- battleRes.moveLabelCol = 0;
- battleRes.moveLabelRow = 3;
- battleRes.ikariLabelCol = 0;
- battleRes.ikariLabelRow = 4;
-
- battleRes.heroTagFont = intp.GetFont("heroTagFont");
- battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
- battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
- battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
- battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
- battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
-
- battleRes.healthGauge = intp.GetGauge("healthGauge");
- battleRes.manaGauge = intp.GetGauge("manaGauge");
- battleRes.ikariGauge = intp.GetGauge("ikariGauge");
-
- battleRes.selectFrame = intp.GetFrame("selectFrame");
- battleRes.normalFont = intp.GetFont("normalFont");
- battleRes.disabledFont = intp.GetFont("disabledFont");
- battleRes.menuCursor = intp.GetSprite("handCursor");
-
- battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
- battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
- battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
-
- maxim.AddSpell(intp.GetSpell("resetSpell"));
- Spell *strongSpell(intp.GetSpell("strongSpell"));
- maxim.AddSpell(strongSpell);
- selan.AddSpell(strongSpell);
- Spell *strongerSpell(intp.GetSpell("strongerSpell"));
- maxim.AddSpell(strongerSpell);
- selan.AddSpell(strongerSpell);
- Spell *championSpell(intp.GetSpell("championSpell"));
- maxim.AddSpell(championSpell);
- selan.AddSpell(championSpell);
- Spell *rallySpell(intp.GetSpell("rallySpell"));
- maxim.AddSpell(rallySpell);
- selan.AddSpell(rallySpell);
- selan.AddSpell(intp.GetSpell("escapeSpell"));
- Spell *valorSpell(intp.GetSpell("valorSpell"));
- maxim.AddSpell(valorSpell);
- selan.AddSpell(valorSpell);
-
- battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
- battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
-
- battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
- battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
- battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
- battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
- battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
- battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
-
- Inventory inventory;
- inventory.Add(intp.GetItem("antidoteItem"), 9);
- inventory.Add(intp.GetItem("magicJarItem"), 4);
- inventory.Add(intp.GetItem("hiPotionItem"), 4);
- inventory.Add(intp.GetItem("powerPotionItem"), 4);
- inventory.Add(intp.GetItem("escapeItem"), 2);
- inventory.Add(intp.GetItem("sleepBallItem"), 1);
- battleRes.inventory = &inventory;
-
- battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
- battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
-
- SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
- Sprite swordAttackSprite(swordAttackImg, 96, 96);
- SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
-
- maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
- maxim.SetArmor(intp.GetItem("zirconArmorItem"));
- maxim.SetShield(intp.GetItem("holyShieldItem"));
- maxim.SetHelmet(intp.GetItem("legendHelmItem"));
- maxim.SetRing(intp.GetItem("sProRingItem"));
- maxim.SetJewel(intp.GetItem("evilJewelItem"));
-
-// selan.SetWeapon(intp.GetItem("zircoWhipItem"));
- selan.SetArmor(intp.GetItem("zirconPlateItem"));
- selan.SetShield(intp.GetItem("zircoGlovesItem"));
- selan.SetHelmet(intp.GetItem("holyCapItem"));
- selan.SetRing(intp.GetItem("ghostRingItem"));
- selan.SetJewel(intp.GetItem("eagleRockItem"));
-
- Item zircoAx;
- zircoAx.SetName("Zirco ax");
- zircoAx.SetMenuIcon(intp.GetSprite("axIcon"));
- zircoAx.GetTargetingMode().TargetSingleEnemy();
- Ikari torrent;
- torrent.SetName("Torrent");
- torrent.SetCost(224);
- torrent.GetTargetingMode().TargetAllEnemies();
- torrent.SetPhysical();
- zircoAx.SetIkari(&torrent);
-// guy.SetWeapon(&zircoAx);
- guy.SetArmor(intp.GetItem("zirconArmorItem"));
- Item megaShield;
- megaShield.SetName("Mega shield");
- megaShield.SetMenuIcon(intp.GetSprite("shieldIcon"));
- Ikari ironBarrier;
- ironBarrier.SetName("Iron barrier");
- ironBarrier.SetCost(255);
- ironBarrier.GetTargetingMode().TargetAllAllies(); // actually only targets self
- ironBarrier.SetMagical();
- megaShield.SetIkari(&ironBarrier);
- guy.SetShield(&megaShield);
- Item zircoHelmet;
- zircoHelmet.SetName("Zirco helmet");
- zircoHelmet.SetMenuIcon(intp.GetSprite("helmetIcon"));
- Ikari slow;
- slow.SetName("Slow");
- slow.SetCost(196);
- slow.GetTargetingMode().TargetAllEnemies();
- slow.SetPhysical();
- zircoHelmet.SetIkari(&slow);
- guy.SetHelmet(&zircoHelmet);
- Item powerRing;
- powerRing.SetName("Power ring");
- powerRing.SetMenuIcon(intp.GetSprite("ringIcon"));
- Ikari trick;
- trick.SetName("Trick");
- trick.SetCost(32);
- trick.GetTargetingMode().TargetAllEnemies();
- trick.SetMagical();
- zircoHelmet.SetIkari(&trick);
- guy.SetRing(&powerRing);
- guy.SetJewel(intp.GetItem("evilJewelItem"));
+ PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
+
+ Monster monster(*caster.GetMonster("lizard"));
+
+ gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
+ Spell *strongSpell(caster.GetSpell("strongSpell"));
+ gameState.heroes[0].AddSpell(strongSpell);
+ gameState.heroes[1].AddSpell(strongSpell);
+ Spell *strongerSpell(caster.GetSpell("strongerSpell"));
+ gameState.heroes[0].AddSpell(strongerSpell);
+ gameState.heroes[1].AddSpell(strongerSpell);
+ Spell *championSpell(caster.GetSpell("championSpell"));
+ gameState.heroes[0].AddSpell(championSpell);
+ gameState.heroes[1].AddSpell(championSpell);
+ Spell *rallySpell(caster.GetSpell("rallySpell"));
+ gameState.heroes[0].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(rallySpell);
+ gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
+ Spell *valorSpell(caster.GetSpell("valorSpell"));
+ gameState.heroes[0].AddSpell(valorSpell);
+ gameState.heroes[1].AddSpell(valorSpell);
+
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+ gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+ gameState.inventory.Add(caster.GetItem("sProRingItem"));
+ gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
+ gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
+ gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+ gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
+ gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
+
+// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
// NOTE: this is actually Artea equipment
- Item lizardBlow;
- lizardBlow.SetName("Lizard blow");
- lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
- lizardBlow.GetTargetingMode().TargetSingleEnemy();
- Ikari dragonRush;
- dragonRush.SetName("Dragon rush");
- dragonRush.SetCost(164);
- dragonRush.GetTargetingMode().TargetSingleEnemy();
- dragonRush.SetPhysical();
- lizardBlow.SetIkari(&dragonRush);
-// dekar.SetWeapon(&lizardBlow);
- Item holyRobe;
- holyRobe.SetName("Holy robe");
- holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
- Ikari crisisCure;
- crisisCure.SetName("Crisis cure");
- crisisCure.SetCost(164);
- crisisCure.GetTargetingMode().TargetAllAllies();
- crisisCure.SetMagical();
- holyRobe.SetIkari(&crisisCure);
- dekar.SetArmor(&holyRobe);
- dekar.SetShield(intp.GetItem("zircoGlovesItem"));
- dekar.SetHelmet(intp.GetItem("holyCapItem"));
- Item rocketRing;
- rocketRing.SetName("Rocket ring");
- rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
- Ikari fake;
- fake.SetName("Fake");
- fake.SetCost(32);
- fake.GetTargetingMode().TargetSingleAlly();
- fake.SetMagical();
- rocketRing.SetIkari(&fake);
- dekar.SetRing(&rocketRing);
- Item krakenRock;
- krakenRock.SetName("Kraken rock");
- krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
- Ikari tenLegger;
- tenLegger.SetName("Ten-legger");
- tenLegger.SetCost(164);
- tenLegger.GetTargetingMode().TargetAllEnemies();
- tenLegger.SetPhysical();
- rocketRing.SetIkari(&tenLegger);
- dekar.SetJewel(&krakenRock);
-
- battleRes.ikariMenuHeadline = "Please choose equipment.";
- battleRes.noEquipmentText = "No equip";
- battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
-
- battleRes.escapeText = "Escapes.";
-
- BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
- battleState->AddMonster(monster);
- battleState->AddMonster(monster);
- battleState->AddMonster(monster);
- battleState->AddMonster(monster);
- battleState->AddHero(maxim);
- battleState->AddHero(selan);
- battleState->AddHero(guy);
- battleState->AddHero(dekar);
- Application app(&screen, battleState);
+// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
+
+ gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
+
+ gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
+
+ gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
+
+ gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
+ gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
+ gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
+
+ InitScreen screen(width, height);
+
+ app::State *state(0);
+
+ if (battle) {
+ graphics::Sprite flashSprite(IMG_Load("test-data/flash.png"), 96, 96);
+ Capsule capsule;
+ capsule.SetName("Flash");
+ capsule.SetHealth(13, 13);
+ capsule.SetBattleSprite(&flashSprite);
+
+ BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->AddMonster(monster);
+ battleState->SetCapsule(capsule);
+ battleState->AddHero(gameState.heroes[0]);
+ battleState->AddHero(gameState.heroes[1]);
+ battleState->AddHero(gameState.heroes[2]);
+ battleState->AddHero(gameState.heroes[3]);
+ state = battleState;
+ } else {
+ MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
+
+ mapState->ControlEntity(&gameState.heroes[0].MapEntity());
+ mapState->SetWalkingSpeed(walkSpeed);
+
+ state = mapState;
+ }
+
+ Application app(screen, state);
app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
+ app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
+ app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
+ app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
+ app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
app.Run();
return 0;
} catch (Parser::Error &e) {
cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
- return 1;
+ return 2;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;