* Author: holy
*/
+#include "app/Application.h"
+#include "battle/BattleState.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
#include <exception>
#include <iostream>
+using app::Application;
+using battle::BattleState;
using sdl::InitScreen;
using sdl::InitSDL;
const int width = 800;
const int height = 480;
+ // temporary
+ SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
+ SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0, 0, 0));
+
try {
InitSDL sdl;
InitScreen screen(width, height);
+ Application app(screen.Screen(), new BattleState(bg));
+ app.Run();
+
return 0;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;