#include "graphics/Font.h"
#include "graphics/Frame.h"
#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
#include "graphics/Sprite.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
using graphics::Font;
using graphics::Frame;
using graphics::Gauge;
+using graphics::Menu;
using graphics::Sprite;
using sdl::InitImage;
using sdl::InitScreen;
normalFont.MapRange('N', 'Z', 0, 2);
normalFont.MapRange('a', 'm', 0, 3);
normalFont.MapRange('n', 'z', 0, 4);
+ normalFont.MapChar(':', 10, 0);
+ normalFont.MapChar('!', 10, 0);
+ normalFont.MapChar('?', 10, 0);
+ // TODO: add '.' and '-' characters
battleRes.normalFont = &normalFont;
+ SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
+ Sprite disabledFontSprite(disabledFontImg, 16, 16);
+ Font disabledFont(&disabledFontSprite);
+ disabledFont.MapRange('A', 'M', 0, 1);
+ disabledFont.MapRange('N', 'Z', 0, 2);
+ disabledFont.MapRange('a', 'm', 0, 3);
+ disabledFont.MapRange('n', 'z', 0, 4);
+ disabledFont.MapChar(':', 10, 0);
+ disabledFont.MapChar('!', 10, 0);
+ disabledFont.MapChar('?', 10, 0);
+ // TODO: add '.' and '-' characters
+ battleRes.disabledFont = &disabledFont;
+
+ SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
+ Sprite handCursorSprite(handCursorImg, 32, 32);
+ battleRes.menuCursor = &handCursorSprite;
+
+ battleRes.spellMenuHeadline = "Please choose a spell.";
+ battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
+ battleRes.spellMenuPrototype.Add("Reset : 0", 0, false);
+ battleRes.spellMenuPrototype.Add("Strong : 3", 0);
+ battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
+ battleRes.spellMenuPrototype.Add("Champion :16", 0);
+ battleRes.spellMenuPrototype.Add("Rally :10", 0);
+ battleRes.spellMenuPrototype.Add("Escape : 8", 0, false);
+ battleRes.spellMenuPrototype.Add("Valor :30", 0);
+ battleRes.spellMenuPrototype.Add("Poison : 2", 0);
+ battleRes.spellMenuPrototype.Add("Warp : 8", 0, false);
+ battleRes.spellMenuPrototype.Add("Release : 2", 0);
+ battleRes.spellMenuPrototype.Add("Waken : 4", 0);
+ battleRes.spellMenuPrototype.Add("Light : 0", 0, false);
+ battleRes.spellMenuPrototype.Add("Fake : 4", 0);
+ battleRes.spellMenuPrototype.Add("Trick : 5", 0);
+ battleRes.spellMenuPrototype.Add("Flash : 5", 0);
+ battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
+ battleRes.spellMenuPrototype.Add("Vortex : 7", 0);
+ battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
+ battleRes.spellMenuPrototype.Add("Spark : 3", 0);
+
+ SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
+ Sprite potionIcon(itemIcons, 16, 16);
+ Sprite ballIcon(itemIcons, 16, 16, 0, 16);
+ Sprite crankIcon(itemIcons, 16, 16, 0, 32);
+ Sprite spearIcon(itemIcons, 16, 16, 0, 48);
+ Sprite swordIcon(itemIcons, 16, 16, 0, 64);
+ Sprite axIcon(itemIcons, 16, 16, 0, 80);
+ Sprite rodIcon(itemIcons, 16, 16, 0, 96);
+ Sprite armorIcon(itemIcons, 16, 16, 0, 112);
+ Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
+ Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
+ Sprite ringIcon(itemIcons, 16, 16, 0, 160);
+ Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
+
+ battleRes.itemMenuHeadline = "Please choose an item.";
+ battleRes.itemMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32);
+ battleRes.itemMenuPrototype.Add("Antidote : 9", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Magic jar : 4", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Miracle : 4", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Hi-Potion : 6", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Hi-Magic : 7", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Regain : 4", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Power potion: 4", 0, false, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Life potion : 1", 0, false, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Escape : 2", 0, false);
+ battleRes.itemMenuPrototype.Add("Power gourd : 3", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Mystery pin : 2", 0, true, &potionIcon);
+ battleRes.itemMenuPrototype.Add("Sleep ball : 1", 0, false, &ballIcon);
+ battleRes.itemMenuPrototype.Add("Figgoru : 1", 0, false, &crankIcon);
+ battleRes.itemMenuPrototype.Add("Spear : 1", 0, false, &spearIcon);
+ battleRes.itemMenuPrototype.Add("Silvo rapier: 1", 0, false, &swordIcon);
+ battleRes.itemMenuPrototype.Add("Rainy ax : 1", 0, false, &axIcon);
+ battleRes.itemMenuPrototype.Add("Pounder rod : 2", 0, false, &rodIcon);
+ battleRes.itemMenuPrototype.Add("Silver mail : 2", 0, false, &armorIcon);
+ battleRes.itemMenuPrototype.Add("Slash shield: 2", 0, false, &shieldIcon);
+ battleRes.itemMenuPrototype.Add("Golden helm : 1", 0, false, &helmetIcon);
+ battleRes.itemMenuPrototype.Add("Protect ring: 1", 0, false, &ringIcon);
+ battleRes.itemMenuPrototype.Add("Mysto jewel : 1", 0, false, &stoneIcon);
+
+ battleRes.ikariMenuHeadline = "Please choose equipment.";
+ battleRes.ikariMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 26, 6, 8, 16, 1, 32);
+ battleRes.ikariMenuPrototype.Add("Zirco whip Thundershriek", 0, false, &swordIcon);
+ battleRes.ikariMenuPrototype.Add("Zircon plate Sudden cure", 0, true, &armorIcon);
+ battleRes.ikariMenuPrototype.Add("Zirco gloves Forcefield", 0, true, &shieldIcon);
+ battleRes.ikariMenuPrototype.Add("Holy cap Vulnerable", 0, false, &helmetIcon);
+ battleRes.ikariMenuPrototype.Add("Ghost ring Destroy", 0, true, &ringIcon);
+ battleRes.ikariMenuPrototype.Add("Eagle rock Dive", 0, true, &stoneIcon);
+
BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);