#include "graphics/Frame.h"
#include "graphics/Gauge.h"
#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
using graphics::Frame;
using graphics::Gauge;
using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
using sdl::InitImage;
using sdl::InitScreen;
maxim.SetMana(20);
maxim.SetIP(0);
ComplexAnimation maximAttackAnimation(&maximSprite, 30);
- maximAttackAnimation.AddFrames(2, 0, Vector<int>(), 2);
- maximAttackAnimation.AddFrames(2, 0, Vector<int>(4, 0), 2);
- maximAttackAnimation.AddFrame(2, 1, Vector<int>(4, 0));
- maximAttackAnimation.AddFrames(2, 1, Vector<int>(-2, 0), 2);
- maximAttackAnimation.AddFrame(2, 1, Vector<int>(-8, 0));
- maximAttackAnimation.AddFrames(2, 2, Vector<int>(-8, 0), 2);
- maximAttackAnimation.AddFrame(2, 2, Vector<int>(-4, 0));
+ maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, 0));
+ maximAttackAnimation.AddFrame(1, 0, Vector<int>(2, -1));
+ maximAttackAnimation.AddFrames(2, 0, Vector<int>(2, -2), 2);
+ maximAttackAnimation.AddFrame(2, 0, Vector<int>(4, -2));
+ maximAttackAnimation.AddFrame(2, 0, Vector<int>(3, -1));
+ maximAttackAnimation.AddFrames(2, 1, Vector<int>(3, -1), 2);
+ maximAttackAnimation.AddFrame(2, 1);
+ maximAttackAnimation.AddFrames(2, 2, Vector<int>(), 2);
maxim.SetAttackAnimation(&maximAttackAnimation);
ComplexAnimation maximSpellAnimation(&maximSprite, 150);
maximSpellAnimation.AddFrames(3, 0, Vector<int>(), 2);
maximSpellAnimation.AddFrame(3, 1);
maxim.SetSpellAnimation(&maximSpellAnimation);
+ SDL_Surface *maximMeleeImg(IMG_Load("test-data/melee-maxim.png"));
+ Sprite maximMeleeSprite(maximMeleeImg, 96, 96);
+ SimpleAnimation maximMeleeAnimation(&maximMeleeSprite, 30, 4);
+ maxim.SetMeleeAnimation(&maximMeleeAnimation);
SDL_Surface *selanImg(IMG_Load("test-data/selan.png"));
Sprite selanSprite(selanImg, 64, 64);
Font largeFont(&largeFontSprite, 0, -2);
battleRes.titleFont = &largeFont;
+ battleRes.numberAnimationPrototype = ComplexAnimation(0, 30);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -48));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -42));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -26));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -24));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -20));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -12));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -10));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -6));
+ battleRes.numberAnimationPrototype.AddFrames(0, 0, Vector<int>(), 14);
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -36));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -32));
+ battleRes.numberAnimationPrototype.AddFrame(0, 0, Vector<int>(0, -18));
+
+ SDL_Surface *bigNumbersImg(IMG_Load("test-data/big-numbers.png"));
+ Sprite bigNumbersSprite(bigNumbersImg, 16, 32);
+ battleRes.bigNumberSprite = &bigNumbersSprite;
+ SDL_Surface *bigGreenNumbersImg(IMG_Load("test-data/big-green-numbers.png"));
+ Sprite bigGreenNumbersSprite(bigGreenNumbersImg, 16, 32);
+ battleRes.greenNumberSprite = &bigGreenNumbersSprite;
+
SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
Sprite heroTagSprite(heroTagImg, 32, 16);
battleRes.heroTagLabels = &heroTagSprite;
firestorm.GetTargetingMode().TargetAllEnemies();
firestorm.SetPhysical();
zircoSword.SetIkari(&firestorm);
- maxim.SetWeapon(&zircoSword);
+// maxim.SetWeapon(&zircoSword);
Item zirconArmor;
zirconArmor.SetName("Zircon armor");
zirconArmor.SetMenuIcon(&armorIcon);