*/
#include "app/Application.h"
+#include "app/Input.h"
#include "battle/BattleState.h"
+#include "battle/Hero.h"
#include "battle/Monster.h"
#include "battle/PartyLayout.h"
-#include "geometry/Point.h"
+#include "battle/Resources.h"
+#include "battle/Stats.h"
+#include "common/Ikari.h"
+#include "common/Inventory.h"
+#include "common/Item.h"
+#include "common/Spell.h"
+#include "geometry/Vector.h"
+#include "graphics/ComplexAnimation.h"
+#include "graphics/Font.h"
+#include "graphics/Frame.h"
+#include "graphics/Gauge.h"
+#include "graphics/Menu.h"
+#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "loader/Interpreter.h"
+#include "loader/ParsedSource.h"
+#include "loader/Parser.h"
+#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
+#include <cstdlib>
+#include <ctime>
#include <exception>
#include <iostream>
+#include <SDL.h>
+#include <SDL_image.h>
using app::Application;
+using app::Input;
using battle::BattleState;
+using battle::Hero;
using battle::Monster;
using battle::PartyLayout;
-using geometry::Point;
+using battle::Stats;
+using common::Ikari;
+using common::Inventory;
+using common::Item;
+using common::Spell;
+using geometry::Vector;
+using graphics::ComplexAnimation;
+using graphics::Font;
+using graphics::Frame;
+using graphics::Gauge;
+using graphics::Menu;
+using graphics::SimpleAnimation;
using graphics::Sprite;
+using loader::Interpreter;
+using loader::ParsedSource;
+using loader::Parser;
+using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
const int width = 800;
const int height = 480;
- // temporary test data
- SDL_Surface *bg(SDL_CreateRGBSurface(0, width, height, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(bg, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- SDL_Rect r;
- r.x = 1;
- r.y = 1;
- r.w = width - 2;
- r.h = height - 2;
- SDL_FillRect(bg, &r, SDL_MapRGB(bg->format, 0, 0, 0));
- PartyLayout monstersLayout;
- monstersLayout.AddPosition(Point<Uint8>(50, 100));
- monstersLayout.AddPosition(Point<Uint8>(100, 100));
- monstersLayout.AddPosition(Point<Uint8>(150, 100));
- monstersLayout.AddPosition(Point<Uint8>(200, 100));
- SDL_Surface *white100(SDL_CreateRGBSurface(0, 100, 100, 32, 0xFF000000, 0xFF0000, 0xFF00, 0xFF));
- SDL_FillRect(white100, 0, SDL_MapRGB(bg->format, 0xFF, 0xFF, 0xFF));
- Sprite dummyMonsterSprite(white100, 100, 100);
- Monster monster;
- monster.SetSprite(&dummyMonsterSprite);
+// std::srand(std::time(0));
try {
InitSDL sdl;
+ InitImage image(IMG_INIT_PNG);
+
+ ParsedSource source;
+ Parser parser("test-data/test.l2s", source);
+ parser.Parse();
+ Interpreter intp(source);
+ intp.ReadSource();
+
InitScreen screen(width, height);
- BattleState *battleState(new BattleState(bg, monstersLayout));
+ // temporary test data
+ SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
+ PartyLayout monstersLayout(*intp.GetPartyLayout("monstersLayout"));
+ PartyLayout heroesLayout(*intp.GetPartyLayout("heroesLayout"));
+
+ Monster monster(*intp.GetMonster("lizard"));
+ Hero maxim(*intp.GetHero("maxim"));
+ Hero selan(*intp.GetHero("selan"));
+ Hero guy(*intp.GetHero("guy"));
+ Hero dekar(*intp.GetHero("dekar"));
+
+ battle::Resources battleRes;
+
+ battleRes.swapCursor = intp.GetSprite("swapCursor");
+ battleRes.attackIcons = intp.GetSprite("attackIcons");
+ battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+ battleRes.moveIcons = intp.GetSprite("moveIcons");
+ battleRes.titleFrame = intp.GetFrame("titleFrame");
+ battleRes.titleFont = intp.GetFont("largeFont");
+ battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+ battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+ battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+ battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
+ battleRes.heroTagFont = intp.GetFont("heroTagFont");
+ battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+ battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+ battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+ battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+ battleRes.heroesBgColor = intp.GetColor("heroesBgColor").MapRGB(screen.Screen()->format);
+
+ battleRes.healthGauge = intp.GetGauge("healthGauge");
+ battleRes.manaGauge = intp.GetGauge("manaGauge");
+ battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+ battleRes.selectFrame = intp.GetFrame("selectFrame");
+ battleRes.normalFont = intp.GetFont("normalFont");
+ battleRes.disabledFont = intp.GetFont("disabledFont");
+ battleRes.menuCursor = intp.GetSprite("handCursor");
+
+ battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+ battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+ battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+ maxim.AddSpell(intp.GetSpell("resetSpell"));
+ Spell *strongSpell(intp.GetSpell("strongSpell"));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(intp.GetSpell("championSpell"));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(intp.GetSpell("rallySpell"));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(intp.GetSpell("escapeSpell"));
+ Spell *valorSpell(intp.GetSpell("valorSpell"));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+ battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
+
+ battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+ battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+ battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+ battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+ battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+ battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
+
+ Inventory inventory;
+ inventory.Add(intp.GetItem("antidoteItem"), 9);
+ inventory.Add(intp.GetItem("magicJarItem"), 4);
+ inventory.Add(intp.GetItem("hiPotionItem"), 4);
+ inventory.Add(intp.GetItem("powerPotionItem"), 4);
+ inventory.Add(intp.GetItem("escapeItem"), 2);
+ inventory.Add(intp.GetItem("sleepBallItem"), 1);
+ battleRes.inventory = &inventory;
+
+ battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
+
+ maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+ maxim.SetArmor(intp.GetItem("zirconArmorItem"));
+ maxim.SetShield(intp.GetItem("holyShieldItem"));
+ maxim.SetHelmet(intp.GetItem("legendHelmItem"));
+ maxim.SetRing(intp.GetItem("sProRingItem"));
+ maxim.SetJewel(intp.GetItem("evilJewelItem"));
+
+// selan.SetWeapon(intp.GetItem("zircoWhipItem"));
+ selan.SetArmor(intp.GetItem("zirconPlateItem"));
+ selan.SetShield(intp.GetItem("zircoGlovesItem"));
+ selan.SetHelmet(intp.GetItem("holyCapItem"));
+ selan.SetRing(intp.GetItem("ghostRingItem"));
+ selan.SetJewel(intp.GetItem("eagleRockItem"));
+
+// guy.SetWeapon(intp.GetItem("zircoAxItem"));
+ guy.SetArmor(intp.GetItem("zirconArmorItem"));
+ guy.SetShield(intp.GetItem("megaShieldItem"));
+ guy.SetHelmet(intp.GetItem("zircoHelmetItem"));
+ guy.SetRing(intp.GetItem("powerRingItem"));
+ guy.SetJewel(intp.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+// dekar.SetWeapon(intp.GetItem("lizardBlowItem"));
+ dekar.SetArmor(intp.GetItem("holyRobeItem"));
+ dekar.SetShield(intp.GetItem("zircoGlovesItem"));
+ dekar.SetHelmet(intp.GetItem("holyCapItem"));
+ dekar.SetRing(intp.GetItem("rocketRingItem"));
+ dekar.SetJewel(intp.GetItem("krakenRockItem"));
+
+ battleRes.ikariMenuHeadline = intp.GetString("ikariMenuHeadline");
+ battleRes.noEquipmentText = intp.GetString("noEquipmentText");
+ battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
+ battleRes.escapeText = intp.GetString("escapeText");
+
+ BattleState *battleState(new BattleState(bg, monstersLayout, heroesLayout, &battleRes));
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
battleState->AddMonster(monster);
- Application app(screen.Screen(), battleState);
+ battleState->AddHero(maxim);
+ battleState->AddHero(selan);
+ battleState->AddHero(guy);
+ battleState->AddHero(dekar);
+ Application app(&screen, battleState);
+ app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
+ app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
+ app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
+ app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
+ app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
+ app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
+ app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
+ app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
+ app.Buttons().MapKey(SDLK_RETURN, Input::START);
+ app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
+ app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
+ app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
app.Run();
return 0;
+ } catch (Parser::Error &e) {
+ cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
+ return 1;
} catch (exception &e) {
cerr << "exception in main(): " << e.what() << endl;
return 1;