battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
- battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
+ battleRes.heroesBgColor = intp.GetColor("heroesBgColor").MapRGB(screen.Screen()->format);
battleRes.healthGauge = intp.GetGauge("healthGauge");
battleRes.manaGauge = intp.GetGauge("manaGauge");