#include "graphics/Menu.h"
#include "graphics/SimpleAnimation.h"
#include "graphics/Sprite.h"
+#include "graphics/Texture.h"
#include "loader/Caster.h"
#include "loader/Interpreter.h"
#include "loader/ParsedSource.h"
#include "map/MapState.h"
#include "map/Tile.h"
#include "map/Trigger.h"
+#include "menu/Resources.h"
#include "sdl/InitImage.h"
#include "sdl/InitScreen.h"
#include "sdl/InitSDL.h"
using common::GameConfig;
using common::GameState;
using common::Hero;
-using common::Ikari;
-using common::Inventory;
-using common::Item;
-using common::Script;
using common::Spell;
-using common::Stats;
using geometry::Vector;
-using graphics::ComplexAnimation;
-using graphics::Font;
-using graphics::Frame;
-using graphics::Gauge;
-using graphics::Menu;
-using graphics::SimpleAnimation;
-using graphics::Sprite;
+using graphics::Texture;
using loader::Caster;
using loader::Interpreter;
using loader::ParsedSource;
using loader::Parser;
using loader::TypeDescription;
-using map::Area;
using map::Entity;
-using map::Map;
using map::MapState;
-using map::Tile;
-using map::Trigger;
using sdl::InitImage;
using sdl::InitScreen;
using sdl::InitSDL;
using std::vector;
int main(int argc, char **argv) {
- const int width = 800;
- const int height = 480;
+ const int width = 512;
+ const int height = 448;
const float walkSpeed = 128.0f;
InitSDL sdl;
InitImage image(IMG_INIT_PNG);
- Area::CreateTypeDescription();
- battle::Resources::CreateTypeDescription();
- ComplexAnimation::CreateTypeDescription();
- Font::CreateTypeDescription();
- Frame::CreateTypeDescription();
- Gauge::CreateTypeDescription();
- Hero::CreateTypeDescription();
- Ikari::CreateTypeDescription();
Interpreter::CreateTypeDescriptions();
- Item::CreateTypeDescription();
- Map::CreateTypeDescription();
- graphics::MenuProperties::CreateTypeDescription();
- Monster::CreateTypeDescription();
- PartyLayout::CreateTypeDescription();
- SimpleAnimation::CreateTypeDescription();
- Spell::CreateTypeDescription();
- Sprite::CreateTypeDescription();
- Stats::CreateTypeDescription();
+
+ battle::Resources::CreateTypeDescription();
+ battle::Monster::CreateTypeDescription();
+ battle::PartyLayout::CreateTypeDescription();
+
+ common::Hero::CreateTypeDescription();
+ common::Ikari::CreateTypeDescription();
+ common::Item::CreateTypeDescription();
+ common::Stats::CreateTypeDescription();
+ common::Spell::CreateTypeDescription();
common::TargetingMode::CreateTypeDescription();
- Tile::CreateTypeDescription();
- Trigger::CreateTypeDescription();
- Entity::CreateTypeDescription();
+
+ graphics::Animation::CreateTypeDescription();
+ graphics::ComplexAnimation::CreateTypeDescription();
+ graphics::Font::CreateTypeDescription();
+ graphics::Frame::CreateTypeDescription();
+ graphics::Gauge::CreateTypeDescription();
+ graphics::MenuProperties::CreateTypeDescription();
+ graphics::SimpleAnimation::CreateTypeDescription();
+ graphics::Sprite::CreateTypeDescription();
+
+ map::Area::CreateTypeDescription();
+ map::Entity::CreateTypeDescription();
+ map::Map::CreateTypeDescription();
+ map::Tile::CreateTypeDescription();
+ map::Trigger::CreateTypeDescription();
Arguments args;
args.Read(argc, argv);
Caster caster(intp);
- {
- Map *map1(caster.GetMap("map1"));
- Map *map2(caster.GetMap("map2"));
- std::cout << map1 << ' ' << map2 << std::endl;
- }
-
GameState gameState;
gameState.heroes[0] = *caster.GetHero("maxim");
gameState.party[1] = &gameState.heroes[1];
gameState.party[2] = &gameState.heroes[2];
gameState.party[3] = &gameState.heroes[3];
+ gameState.partySize = 4;
GameConfig gameConfig;
gameConfig.state = &gameState;
gameState.heroes[0].AddSpell(valorSpell);
gameState.heroes[1].AddSpell(valorSpell);
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
+ gameState.inventory.Add(caster.GetItem("sProRingItem"));
gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("powerRingItem"));
gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
+ gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
+ gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
-
- gameState.heroes[0].SetWeapon(caster.GetItem("zircoSwordItem"));
- gameState.heroes[0].SetArmor(caster.GetItem("zirconArmorItem"));
- gameState.heroes[0].SetShield(caster.GetItem("holyShieldItem"));
- gameState.heroes[0].SetHelmet(caster.GetItem("legendHelmItem"));
- gameState.heroes[0].SetRing(caster.GetItem("sProRingItem"));
- gameState.heroes[0].SetJewel(caster.GetItem("evilJewelItem"));
-
-// gameState.heroes[1].SetWeapon(cst.GetItem("zircoWhipItem"));
- gameState.heroes[1].SetArmor(caster.GetItem("zirconPlateItem"));
- gameState.heroes[1].SetShield(caster.GetItem("zircoGlovesItem"));
- gameState.heroes[1].SetHelmet(caster.GetItem("holyCapItem"));
- gameState.heroes[1].SetRing(caster.GetItem("ghostRingItem"));
- gameState.heroes[1].SetJewel(caster.GetItem("eagleRockItem"));
-
-// gameState.heroes[2].SetWeapon(cst.GetItem("zircoAxItem"));
- gameState.heroes[2].SetArmor(caster.GetItem("zirconArmorItem"));
- gameState.heroes[2].SetShield(caster.GetItem("megaShieldItem"));
- gameState.heroes[2].SetHelmet(caster.GetItem("zircoHelmetItem"));
- gameState.heroes[2].SetRing(caster.GetItem("powerRingItem"));
- gameState.heroes[2].SetJewel(caster.GetItem("evilJewelItem"));
+ gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
+
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
+ gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
+
+// gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
+ gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
+
+// gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
+ gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
// NOTE: this is actually Artea equipment
-// gameState.heroes[3].SetWeapon(cst.GetItem("lizardBlowItem"));
- gameState.heroes[3].SetArmor(caster.GetItem("holyRobeItem"));
- gameState.heroes[3].SetShield(caster.GetItem("zircoGlovesItem"));
- gameState.heroes[3].SetHelmet(caster.GetItem("holyCapItem"));
- gameState.heroes[3].SetRing(caster.GetItem("rocketRingItem"));
- gameState.heroes[3].SetJewel(caster.GetItem("krakenRockItem"));
+// gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
+ gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
+ menu::Resources menuResources;
+ gameConfig.menuResources = &menuResources;
+
+ Texture menubg;
+ menubg.SetSurface(IMG_Load("test-data/menubg.png"));
+ menubg.SetSize(Vector<int>(64, 64));
+ menuResources.menubg = &menubg;
+
+ menuResources.statusFont = gameConfig.battleResources->normalFont;
+
+ graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
+ menuResources.statusLabels = &statusLabels;
+
+ graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
+ menuResources.statusFrame = &statusFrame;
+
+ graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
+ graphics::Font menuFont(&menuFontSprite, 0, -2);
+ graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16);
+ graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2);
+
+ menuResources.normalFont = &menuFont;
+ menuResources.inactiveFont = &menuInactiveFont;
+
+ graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
+ menuResources.menuCursor = &menuCursor;
+ graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18);
+ menuResources.menuActiveCursor = &menuActiveCursor;
+
+ graphics::MenuProperties mainMenuProperties;
+ mainMenuProperties.cols = 2;
+ mainMenuProperties.rows = 4;
+ mainMenuProperties.charsPerEntry = 8;
+ mainMenuProperties.rowGap = 8;
+ mainMenuProperties.colGap = 32;
+ mainMenuProperties.cursor = &menuCursor;
+ mainMenuProperties.font = &menuFont;
+ mainMenuProperties.wrapX = true;
+ mainMenuProperties.wrapY = true;
+ menuResources.mainMenuProperties = &mainMenuProperties;
+
+ menuResources.mainMenuItemText = "ITEM";
+ menuResources.mainMenuSpellText = "SPELL";
+ menuResources.mainMenuCapsuleText = "CAPSULE";
+ menuResources.mainMenuEquipmentText = "EQUIP";
+ menuResources.mainMenuStatusText = "STATUS";
+ menuResources.mainMenuChangeText = "CHANGE";
+ menuResources.mainMenuConfigText = "CONFIG";
+ menuResources.mainMenuScenarioText = "SCENARIO";
+
+ menuResources.mainMenuTimeText = "TIME";
+ menuResources.mainMenuGoldText = "GOLD";
+
+ graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
+ menuResources.heroCursor = &heroCursor;
+ menuResources.heroCursorBlinkTime = 532;
+
+ menuResources.noEquipmentText = "No equip";
+
+ graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
+ menuResources.shoulderNav = &shoulderNav;
+
+ menuResources.atpLabel = "ATP";
+ menuResources.dfpLabel = "DFP";
+ menuResources.strLabel = "STR";
+ menuResources.aglLabel = "AGL";
+ menuResources.intLabel = "INT";
+ menuResources.gutLabel = "GUT";
+ menuResources.mgrLabel = "MGR";
+
+ menuResources.ipLabel = "IP";
+ menuResources.experienceLabel = "NOW EXP";
+ menuResources.nextLevelLabel = "NEXT LEVEL";
+
+ graphics::MenuProperties statusMenuProperties;
+ statusMenuProperties.cols = 2;
+ statusMenuProperties.rows = 1;
+ statusMenuProperties.charsPerEntry = 6;
+ statusMenuProperties.rowGap = 0;
+ statusMenuProperties.colGap = 16;
+ statusMenuProperties.cursor = &menuCursor;
+ statusMenuProperties.font = &menuFont;
+ statusMenuProperties.wrapX = true;
+ menuResources.statusMenuProperties = &statusMenuProperties;
+
+ menuResources.nextLabel = "NEXT";
+ menuResources.returnLabel = "RETURN";
+
+ graphics::MenuProperties itemMenuProperties;
+ itemMenuProperties.cols = 3;
+ itemMenuProperties.rows = 1;
+ itemMenuProperties.charsPerEntry = 5;
+ itemMenuProperties.rowGap = 8;
+ itemMenuProperties.colGap = 16;
+ itemMenuProperties.cursor = &menuCursor;
+ itemMenuProperties.selectedCursor = &menuActiveCursor;
+ itemMenuProperties.font = &menuFont;
+ itemMenuProperties.wrapX = true;
+ itemMenuProperties.wrapY = true;
+ menuResources.itemMenuProperties = &itemMenuProperties;
+ menuResources.itemMenuUseText = "USE";
+ menuResources.itemMenuSortText = "SORT";
+ menuResources.itemMenuDropText = "DROP";
+
+ graphics::MenuProperties inventoryMenuProperties;
+ inventoryMenuProperties.cols = 1;
+ inventoryMenuProperties.rows = 6;
+ inventoryMenuProperties.charsPerEntry = 13;
+ inventoryMenuProperties.rowGap = 8;
+ inventoryMenuProperties.cursor = &menuCursor;
+ inventoryMenuProperties.selectedCursor = &menuActiveCursor;
+ inventoryMenuProperties.font = &menuFont;
+ inventoryMenuProperties.disabledFont = &menuInactiveFont;
+ inventoryMenuProperties.iconSpace = 16;
+ inventoryMenuProperties.charsPerNumber = 2;
+ inventoryMenuProperties.delimiter = ':';
+ menuResources.inventoryMenuProperties = &inventoryMenuProperties;
+
+ graphics::MenuProperties spellMenuProperties;
+ spellMenuProperties.cols = 2;
+ spellMenuProperties.rows = 6;
+ spellMenuProperties.charsPerEntry = 8;
+ spellMenuProperties.rowGap = 8;
+ spellMenuProperties.colGap = 48;
+ spellMenuProperties.cursor = &menuCursor;
+ spellMenuProperties.selectedCursor = &menuActiveCursor;
+ spellMenuProperties.font = &menuFont;
+ spellMenuProperties.disabledFont = &menuInactiveFont;
+ spellMenuProperties.iconSpace = 0;
+ spellMenuProperties.charsPerNumber = 2;
+ spellMenuProperties.delimiter = ':';
+ menuResources.spellMenuProperties = &spellMenuProperties;
+
+ graphics::MenuProperties equipmentActionMenuProperties;
+ equipmentActionMenuProperties.cols = 1;
+ equipmentActionMenuProperties.rows = 5;
+ equipmentActionMenuProperties.charsPerEntry = 10;
+ equipmentActionMenuProperties.rowGap = 8;
+ equipmentActionMenuProperties.cursor = &menuCursor;
+ equipmentActionMenuProperties.selectedCursor = &menuActiveCursor;
+ equipmentActionMenuProperties.font = &menuFont;
+ equipmentActionMenuProperties.iconSpace = 0;
+ menuResources.equipmentActionMenuProperties = &equipmentActionMenuProperties;
+
+ graphics::MenuProperties equipmentMenuProperties;
+ equipmentMenuProperties.cols = 1;
+ equipmentMenuProperties.rows = 6;
+ equipmentMenuProperties.charsPerEntry = 12;
+ equipmentMenuProperties.rowGap = 16;
+ equipmentMenuProperties.cursor = &menuCursor;
+ equipmentMenuProperties.selectedCursor = &menuActiveCursor;
+ equipmentMenuProperties.font = menuResources.statusFont;
+ equipmentMenuProperties.iconSpace = 16;
+ equipmentMenuProperties.wrapY = true;
+ menuResources.equipmentMenuProperties = &equipmentMenuProperties;
+
+ menuResources.equipMenuEquipLabel = "EQUIP";
+ menuResources.equipMenuStrongestLabel = "STRONGEST";
+ menuResources.equipMenuRemoveLabel = "REMOVE";
+ menuResources.equipMenuRemoveAllLabel = "REMOVE ALL";
+ menuResources.equipMenuDropLabel = "DROP";
+
+ graphics::MenuProperties configMenuProperties;
+ configMenuProperties.cols = 1;
+ configMenuProperties.rows = 4;
+ configMenuProperties.charsPerEntry = 8;
+ configMenuProperties.rowGap = 32;
+ configMenuProperties.cursor = &menuCursor;
+ configMenuProperties.font = &menuFont;
+ configMenuProperties.wrapY = true;
+ menuResources.configMenuProperties = &configMenuProperties;
+
+ menuResources.configMessageSpeedLabel = "MESSAGE\n SPEED";
+ menuResources.configMessageSpeedFast = "FAST";
+ menuResources.configMessageSpeedNormal = "NORMAL";
+ menuResources.configMessageSpeedSlow = "SLOW";
+ menuResources.configBattleCursorLabel = "BATTLE\n CURSOR";
+ menuResources.configStatusCursorLabel = "STATUS\n CURSOR";
+ menuResources.configCursorClear = "CLEAR";
+ menuResources.configCursorMemory = "MEMORY";
+ menuResources.configMusicLabel = "MUSIC";
+ menuResources.configMusicStereo = "STEREO";
+ menuResources.configMusicMono = "MONO";
+
+ graphics::MenuProperties scenarioMenuProperties;
+ scenarioMenuProperties.cols = 1;
+ scenarioMenuProperties.rows = 6;
+ scenarioMenuProperties.charsPerEntry = 14;
+ scenarioMenuProperties.rowGap = 8;
+ scenarioMenuProperties.cursor = &menuCursor;
+ scenarioMenuProperties.font = &menuFont;
+ menuResources.scenarioMenuProperties = &scenarioMenuProperties;
+ menuResources.scenarioMenuHeadline = "SCENARIO ITEM";
+
InitScreen screen(width, height);
app::State *state(0);
state = mapState;
}
- Application app(&screen, state);
+ Application app(screen, state);
app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);