#include "Tile.h"
#include "../graphics/Sprite.h"
+#include "../loader/TypeDescription.h"
#include "../sdl/utility.h"
#include <stdexcept>
using geometry::Vector;
+using loader::FieldDescription;
+using loader::TypeDescription;
namespace map {
Area::Area()
-: tiles(0)
+: battlebg(0)
+, tiles(0)
, numTiles(0)
, width(0) {
}
+Tile *Area::TileAt(const geometry::Vector<int> &offset) {
+ int tileIndex(offset.Y() * width + offset.X());
+ if (tileIndex < numTiles) {
+ return tiles +tileIndex;
+ } else {
+ return 0;
+ }
+}
+
const Tile *Area::TileAt(const geometry::Vector<int> &offset) const {
int tileIndex(offset.Y() * width + offset.X());
if (tileIndex < numTiles) {
}
}
+
+void Area::CreateTypeDescription() {
+ Area a;
+
+ int imageId(TypeDescription::GetTypeId("Image"));
+ int numberId(TypeDescription::GetTypeId("Number"));
+ int tileId(TypeDescription::GetTypeId("Tile"));
+
+ TypeDescription &td(TypeDescription::CreateOrGet("Area"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Area));
+
+ td.AddField("battlebg", FieldDescription(((char *)&a.battlebg) - ((char *)&a), imageId).SetReferenced());
+ td.AddField("tiles", FieldDescription(((char *)&a.tiles) - ((char *)&a), tileId).SetReferenced().SetAggregate());
+ td.AddField("width", FieldDescription(((char *)&a.width) - ((char *)&a), numberId));
+}
+
+void Area::Construct(void *data) {
+ new (data) Area;
+}
+
}