-/*
- * Area.cpp
- *
- * Created on: Sep 26, 2012
- * Author: holy
- */
-
#include "Area.h"
#include "Tile.h"
#include "../graphics/Sprite.h"
+#include "../loader/TypeDescription.h"
+#include "../loader/Interpreter.h"
+#include "../math/Vector.h"
+#include "../sdl/utility.h"
#include <stdexcept>
-using geometry::Vector;
+using math::Vector;
+using loader::FieldDescription;
+using loader::Interpreter;
+using loader::TypeDescription;
namespace map {
Area::Area()
-: tiles(0)
+: battlebg(0)
+, tiles(0)
, numTiles(0)
, width(0) {
}
-const Tile &Area::TileAt(const geometry::Vector<int> &offset) const {
+Tile *Area::TileAt(const math::Vector<int> &offset) {
+ int tileIndex(offset.Y() * width + offset.X());
+ if (tileIndex < numTiles) {
+ return tiles +tileIndex;
+ } else {
+ return 0;
+ }
+}
+
+const Tile *Area::TileAt(const math::Vector<int> &offset) const {
int tileIndex(offset.Y() * width + offset.X());
if (tileIndex < numTiles) {
- return tiles[tileIndex];
+ return tiles +tileIndex;
} else {
- throw std::out_of_range("tile index out of range");
+ return 0;
}
}
-void Area::Render(SDL_Surface *dest, const graphics::Sprite *tileset, const Vector<int> &inOffset) const {
+void Area::Render(
+ SDL_Surface *dest,
+ const graphics::Sprite *tileset,
+ const Vector<int> &inOffset,
+ unsigned int frame) const {
for (int i(0); i < numTiles; ++i) {
Vector<int> offset(
inOffset.X() + (i % width) * tileset->Width(),
inOffset.Y() + (i / width) * tileset->Height());
const Tile &tile(tiles[i]);
- tileset->Draw(dest, offset, tile.Offset().X(), tile.Offset().Y());
+ tileset->Draw(dest, offset,
+ tile.Offset().X(),
+ tile.Offset().Y() + (frame % tile.NumFrames()));
}
}
destRect.x = inOffset.X();
destRect.y = inOffset.Y();
destRect.w = Width() * tileset->Width();
- destRect.h = 1;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
- destRect.y += Height() * tileset->Height() - 1;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
- destRect.y = inOffset.Y();
- destRect.w = 1;
destRect.h = Height() * tileset->Height();
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
- destRect.x += Width() * tileset->Width() - 1;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+ sdl::OutlineRect(dest, &destRect, SDL_MapRGB(dest->format, 0x00, 0x00, 0xFF));
+
+ Uint32 color(SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
for (int i(0); i < numTiles; ++i) {
Vector<int> offset(
const Tile &tile(tiles[i]);
if (tile.BlocksNorth()) {
- destRect.x = offset.X();
- destRect.y = offset.Y();
- destRect.w = tileset->Width();
- destRect.h = 1;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+ sdl::HorizontalLine(dest, offset, tileset->Width(), color);
}
-
if (tile.BlocksEast()) {
- destRect.x = offset.X() + tileset->Width() - 1;
- destRect.y = offset.Y();
- destRect.w = 1;
- destRect.h = tileset->Height();
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+ sdl::VerticalLine(dest, Vector<int>(offset.X() + tileset->Width() - 1, offset.Y()), tileset->Height(), color);
}
-
if (tile.BlocksSouth()) {
- destRect.x = offset.X();
- destRect.y = offset.Y() + tileset->Height() - 1;
- destRect.w = tileset->Width();
- destRect.h = 1;
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+ sdl::HorizontalLine(dest, Vector<int>(offset.X(), offset.Y() + tileset->Height() - 1), tileset->Width(), color);
}
-
if (tile.BlocksWest()) {
- destRect.x = offset.X();
- destRect.y = offset.Y();
- destRect.w = 1;
- destRect.h = tileset->Height();
- SDL_FillRect(dest, &destRect, SDL_MapRGB(dest->format, 0xFF, 0x00, 0x00));
+ sdl::VerticalLine(dest, offset, tileset->Height(), color);
+ }
+ if (tile.IsLadder()) {
+ SDL_Rect rect;
+ rect.x = offset.X() + (tileset->Width() / 2) - 2;
+ rect.y = offset.Y();
+ rect.w = 4;
+ rect.h = tileset->Height();
+ SDL_FillRect(dest, &rect, color);
}
}
}
+
+void Area::CreateTypeDescription() {
+ Area a;
+
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Area"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Area));
+
+ td.AddField("battlebg", FieldDescription(((char *)&a.battlebg) - ((char *)&a), Interpreter::IMAGE_ID).SetReferenced());
+ td.AddField("tiles", FieldDescription(((char *)&a.tiles) - ((char *)&a), Tile::TYPE_ID).SetAggregate());
+ td.AddField("width", FieldDescription(((char *)&a.width) - ((char *)&a), Interpreter::NUMBER_ID));
+}
+
+void Area::Construct(void *data) {
+ new (data) Area;
+}
+
}