-/*
- * Area.h
- *
- * Created on: Sep 26, 2012
- * Author: holy
- */
-
#ifndef MAP_AREA_H_
#define MAP_AREA_H_
namespace map {
+/// Defines a rectangular section of a map.
+/// Tiles are rendered ltr with a row break each width tiles.
+/// Missing tiles in the last row are possible but don't fool yourself.
class Area {
+public:
+ static const int TYPE_ID = 601;
+
public:
Area();
~Area() { }
public:
+ /// Get the width in tiles.
int Width() const { return width; }
+ /// Get the height in tiles.
int Height() const { return numTiles / width + (numTiles % width ? 1 : 0); }
+ /// Get the size in tiles.
geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
+ /// Get a tile by tile coordinates (not pixel coordinates!).
Tile *TileAt(const geometry::Vector<int> &);
const Tile *TileAt(const geometry::Vector<int> &) const;
+ /// Get the default battle background for this area.
SDL_Surface *BattleBackground() { return battlebg; }
void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;