-/*
- * Area.h
- *
- * Created on: Sep 26, 2012
- * Author: holy
- */
-
#ifndef MAP_AREA_H_
#define MAP_AREA_H_
-#include "fwd.h"
-#include "../geometry/Vector.h"
-#include "../graphics/Sprite.h"
+namespace graphics {
+ class Sprite;
+}
+namespace map {
+ class Tile;
+}
+
+#include "../math/Vector.h"
#include <SDL.h>
/// Get the height in tiles.
int Height() const { return numTiles / width + (numTiles % width ? 1 : 0); }
/// Get the size in tiles.
- geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
+ math::Vector<int> Size() const { return math::Vector<int>(Width(), Height()); }
/// Get a tile by tile coordinates (not pixel coordinates!).
- Tile *TileAt(const geometry::Vector<int> &);
- const Tile *TileAt(const geometry::Vector<int> &) const;
+ Tile *TileAt(const math::Vector<int> &);
+ const Tile *TileAt(const math::Vector<int> &) const;
/// Get the default battle background for this area.
SDL_Surface *BattleBackground() { return battlebg; }
- void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
- void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
+ void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const math::Vector<int> &offset) const;
+ void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const math::Vector<int> &offset) const;
static void CreateTypeDescription();
static void Construct(void *);
}
-#endif /* MAP_AREA_H_ */
+#endif