int Width() const { return width; }
int Height() const { return numTiles / width + (numTiles % width ? 1 : 0); }
geometry::Vector<int> Size() const { return geometry::Vector<int>(Width(), Height()); }
- const Tile &TileAt(const geometry::Vector<int> &) const;
+ const Tile *TileAt(const geometry::Vector<int> &) const;
void Render(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;
void RenderDebug(SDL_Surface *dest, const graphics::Sprite *tileset, const geometry::Vector<int> &offset) const;