#ifndef MAP_ENTITY_H_
#define MAP_ENTITY_H_
+#include "../battle/fwd.h"
+#include "../battle/Monster.h"
#include "../geometry/Vector.h"
#include "../graphics/fwd.h"
#include "../graphics/Animation.h"
void SetFlags(int f) { flags = f; }
bool Blocking() const { return !(flags & FLAG_NONBLOCKING); }
- bool Hostile() const {
- // NOTE: this is a stub for testing!
- return Blocking();
- }
+ bool Hostile() const { return partyLayout && numMonsters > 0; }
+
+ void SetPartyLayout(battle::PartyLayout *l) { partyLayout = l; }
+ battle::PartyLayout *PartyLayout() { return partyLayout; }
+
+ void SetMonsters(battle::Monster *m, int num) { monsters = m; numMonsters = num; }
+ battle::Monster *MonstersBegin() { return monsters; }
+ battle::Monster *MonstersEnd() { return monsters + numMonsters; }
Entity *Follower() { return follower; }
const Entity *Follower() const { return follower; }
private:
Entity *follower;
const graphics::Animation *animation;
+ battle::PartyLayout *partyLayout;
+ battle::Monster *monsters;
+ int numMonsters;
graphics::AnimationRunner runner;
geometry::Vector<int> spriteOffset;
geometry::Vector<float> position;